SDL_CreateSurfaceFrom
Allocate a new surface with a specific pixel format and existing pixel data.
- Provided by: libsdl3-doc (Version: 3.4.2+ds-1ubuntu1)
- Source: libsdl3
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Allocate a new surface with a specific pixel format and existing pixel data.
#include <SDL3/SDL_surface.h>
SDL_Surface * SDL_CreateSurfaceFrom(int width, int height, SDL_PixelFormat format, void *pixels, int pitch);
No copy is made of the pixel data. Pixel data is not managed automatically; you must free the surface before you free the pixel data.
Pitch is the offset in bytes from one row of pixels to the next, e.g. width*4 for SDL_PIXELFORMAT_RGBA8888.
You may pass NULL for pixels and 0 for pitch to create a surface that you will fill in with valid values later.
Returns the new SDL_Surface structure that is created or NULL on failure; call SDL_GetError() for more information.
It is safe to call this function from any thread.
This function is available since SDL 3.2.0.