Provided by: libsdl3-doc_3.2.26+ds-2_all 

NAME
SDL_GetBasePath - Get the directory where the application was run from.
SYNOPSIS
#include <SDL3/SDL_filesystem.h>
const char * SDL_GetBasePath(void);
DESCRIPTION
SDL caches the result of this call internally, but the first call to this function is not necessarily
fast, so plan accordingly.
macOS and iOS Specific Functionality: If the application is in a ".app" bundle, this function returns the
Resource directory (e.g. MyApp.app/Contents/Resources/). This behaviour can be overridden by adding a
property to the Info.plist file. Adding a string key with the name SDL_FILESYSTEM_BASE_DIR_TYPE with a
supported value will change the behaviour.
Supported values for the SDL_FILESYSTEM_BASE_DIR_TYPE property (Given an application in
/Applications/SDLApp/MyApp.app):
• resource: bundle resource directory (the default). For example:
/Applications/SDLApp/MyApp.app/Contents/Resources
• bundle: the Bundle directory. For example: /Applications/SDLApp/MyApp.app/
• parent: the containing directory of the bundle. For example: /Applications/SDLApp/
Nintendo 3DS Specific Functionality: This function returns "romfs" directory of the application as it is
uncommon to store resources outside the executable. As such it is not a writable directory.
The returned path is guaranteed to end with a path separator ('\\' on Windows, '/' on most other
platforms).
RETURN VALUE
for more information.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
SDL_GetPrefPath(3)
Simple Directmedia Layer SDL 3.2.26 SDL_GetBasePath(3)