Provided by: libsdl3-doc_3.2.26+ds-2_all bug

NAME

       SDL_GetBasePath - Get the directory where the application was run from.

SYNOPSIS

       #include <SDL3/SDL_filesystem.h>

       const char * SDL_GetBasePath(void);

DESCRIPTION

       SDL  caches  the  result  of this call internally, but the first call to this function is not necessarily
       fast, so plan accordingly.

       macOS and iOS Specific Functionality: If the application is in a ".app" bundle, this function returns the
       Resource directory (e.g. MyApp.app/Contents/Resources/). This behaviour can be  overridden  by  adding  a
       property  to  the  Info.plist file. Adding a string key with the name SDL_FILESYSTEM_BASE_DIR_TYPE with a
       supported value will change the behaviour.

       Supported   values   for   the   SDL_FILESYSTEM_BASE_DIR_TYPE   property   (Given   an   application   in
       /Applications/SDLApp/MyApp.app):

       •      resource:      bundle      resource      directory      (the      default).      For      example:
       /Applications/SDLApp/MyApp.app/Contents/Resourcesbundle: the Bundle directory. For example: /Applications/SDLApp/MyApp.app/parent: the containing directory of the bundle. For example: /Applications/SDLApp/

       Nintendo 3DS Specific Functionality: This function returns "romfs" directory of the application as it  is
       uncommon to store resources outside the executable. As such it is not a writable directory.

       The  returned  path  is  guaranteed  to  end  with  a  path separator ('\\' on Windows, '/' on most other
       platforms).

RETURN VALUE

       for more information.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_GetPrefPath(3)

Simple Directmedia Layer                           SDL 3.2.26                                 SDL_GetBasePath(3)