Provided by: libsdl3-doc_3.2.28+ds-1_all bug

NAME

       SDL_GetPrefPath - Get the user-and-app-specific path where files can be written.

SYNOPSIS

       #include <SDL3/SDL_filesystem.h>

       char * SDL_GetPrefPath(const char *org, const char *app);

DESCRIPTION

       Get the "pref dir". This is meant to be where users can write personal files (preferences and save games,
       etc) that are specific to your application. This directory is unique per user, per application.

       This  function  will  decide  the  appropriate location in the native filesystem, create the directory if
       necessary, and return a string of the absolute path to the directory in UTF-8 encoding.

       On Windows, the string might look like:

       C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\

       On Linux, the string might look like:

       /home/bob/.local/share/My Program Name/

       On macOS, the string might look like:

       /Users/bob/Library/Application Support/My Program Name/

       You should assume the path returned by this function is the only safe place  to  write  files  (and  that
       SDL_GetBasePath(),  while  it might be writable, or even the parent of the returned path, isn't where you
       should be writing things).

       Both the org and app strings may become part of a directory name, so please follow these rules:

       • Try to use the same org string (_including case-sensitivity_) for all your applications that  use  this
       function.

       •  Always  use  a  unique  app string for each one, and make sure it never changes for an app once you've
       decided on it.

       • Unicode characters are legal, as long as they are UTF-8 encoded, but...

       • ...only use letters, numbers, and spaces. Avoid punctuation like "Game Name 2: Bad Guy's Revenge!"  ...
       "Game Name 2" is sufficient.

       The  returned  path  is  guaranteed  to  end  with  a  path separator ('\\' on Windows, '/' on most other
       platforms).

FUNCTION PARAMETERS

       org    the name of your organization.

       app    the name of your application.

RETURN VALUE

       when it is no longer needed.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_GetBasePath(3)

Simple Directmedia Layer                           SDL 3.2.28                                 SDL_GetPrefPath(3)