Provided by: libsdl3-doc_3.2.26+ds-2_all bug

NAME

       SDL_GetKeyboardState - Get a snapshot of the current state of the keyboard.

SYNOPSIS

       #include <SDL3/SDL_keyboard.h>

       const bool * SDL_GetKeyboardState(int *numkeys);

DESCRIPTION

       The  pointer  returned  is a pointer to an internal SDL array. It will be valid for the whole lifetime of
       the application and should not be freed by the caller.

       A array element with a value of true means that the key is pressed and a value of false means that it  is
       not. Indexes into this array are obtained by using SDL_Scancode values.

       Use SDL_PumpEvents() to update the state array.

       This function gives you the current state after all events have been processed, so if a key or button has
       been  pressed  and  released  before you process events, then the pressed state will never show up in the
       SDL_GetKeyboardState() calls.

       Note: This function doesn't take into account whether shift has been pressed or not.

FUNCTION PARAMETERS

       numkeys
              if non-NULL, receives the length of the returned array.

RETURN VALUE

       Returns a pointer to an array of key states.

THREAD SAFETY

       It is safe to call this function from any thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_PumpEvents(3), SDL_ResetKeyboard(3)

Simple Directmedia Layer                           SDL 3.2.26                            SDL_GetKeyboardState(3)