Provided by: libsdl3-doc_3.2.26+ds-2_all bug

NAME

       SDL_GetRenderDrawColorFloat - Get the color used for drawing operations (Rect, Line and Clear).

SYNOPSIS

       #include <SDL3/SDL_render.h>

       bool SDL_GetRenderDrawColorFloat(SDL_Renderer *renderer, float *r, float *g, float *b, float *a);

FUNCTION PARAMETERS

       renderer
              the rendering context.

       r      a pointer filled in with the red value used to draw on the rendering target.

       g      a pointer filled in with the green value used to draw on the rendering target.

       b      a pointer filled in with the blue value used to draw on the rendering target.

       a      a pointer filled in with the alpha value used to draw on the rendering target.

RETURN VALUE

       for more information.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_SetRenderDrawColorFloat(3), SDL_GetRenderDrawColor(3)

Simple Directmedia Layer                           SDL 3.2.26                     SDL_GetRenderDrawColorFloat(3)