Provided by: libsdl3-doc_3.2.26+ds-2_all bug

NAME

       SDL_SetRenderDrawColorFloat - Set the color used for drawing operations (Rect, Line and Clear).

SYNOPSIS

       #include <SDL3/SDL_render.h>

       bool SDL_SetRenderDrawColorFloat(SDL_Renderer *renderer, float r, float g, float b, float a);

DESCRIPTION

       Set the color for drawing or filling rectangles, lines, and points, and for SDL_RenderClear().

FUNCTION PARAMETERS

       renderer
              the rendering context.

       r      the red value used to draw on the rendering target.

       g      the green value used to draw on the rendering target.

       b      the blue value used to draw on the rendering target.

       a      the  alpha  value  used to draw on the rendering target. Use SDL_SetRenderDrawBlendMode to specify
              how the alpha channel is used.

RETURN VALUE

       for more information.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_GetRenderDrawColorFloat(3), SDL_SetRenderDrawColor(3)

Simple Directmedia Layer                           SDL 3.2.26                     SDL_SetRenderDrawColorFloat(3)