Provided by: libsdl3-doc_3.2.26+ds-2_all bug

NAME

       SDL_SetRenderDrawColor - Set the color used for drawing operations.

SYNOPSIS

       #include <SDL3/SDL_render.h>

       bool SDL_SetRenderDrawColor(SDL_Renderer *renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a);

DESCRIPTION

       Set the color for drawing or filling rectangles, lines, and points, and for SDL_RenderClear().

FUNCTION PARAMETERS

       renderer
              the rendering context.

       r      the red value used to draw on the rendering target.

       g      the green value used to draw on the rendering target.

       b      the blue value used to draw on the rendering target.

       a      the  alpha  value  used  to  draw  on  the  rendering  target; usually SDL_ALPHA_OPAQUE (255). Use
              SDL_SetRenderDrawBlendMode to specify how the alpha channel is used.

RETURN VALUE

       for more information.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_GetRenderDrawColor(3), SDL_SetRenderDrawColorFloat(3)

Simple Directmedia Layer                           SDL 3.2.26                          SDL_SetRenderDrawColor(3)