SDL_GetSurfaceColorspace
Get the colorspace used by a surface.
- Provided by: libsdl3-doc (Version: 3.4.2+ds-1ubuntu1)
- Source: libsdl3
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Get the colorspace used by a surface.
#include <SDL3/SDL_surface.h>
SDL_Colorspace SDL_GetSurfaceColorspace(SDL_Surface *surface);
The colorspace defaults to SDL_COLORSPACE_SRGB_LINEAR for floating point formats, SDL_COLORSPACE_HDR10 for 10-bit formats, SDL_COLORSPACE_SRGB for other RGB surfaces and SDL_COLORSPACE_BT709_FULL for YUV textures.
Returns the colorspace used by the surface, or SDL_COLORSPACE_UNKNOWN if the surface is NULL.
This function can be called on different threads with different surfaces.
This function is available since SDL 3.2.0.