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SDL_GetSurfaceColorspace

Get the colorspace used by a surface.

#include <SDL3/SDL_surface.h>
SDL_Colorspace SDL_GetSurfaceColorspace(SDL_Surface *surface);

The colorspace defaults to SDL_COLORSPACE_SRGB_LINEAR for floating point formats, SDL_COLORSPACE_HDR10 for 10-bit formats, SDL_COLORSPACE_SRGB for other RGB surfaces and SDL_COLORSPACE_BT709_FULL for YUV textures.

the SDL_Surface structure to query.

Returns the colorspace used by the surface, or SDL_COLORSPACE_UNKNOWN if the surface is NULL.

This function can be called on different threads with different surfaces.

This function is available since SDL 3.2.0.

SDL_SetSurfaceColorspace(3)