Ubuntu Manpages

SDL_GetTextureAlphaMod

Get the additional alpha value multiplied into render copy operations.

#include <SDL3/SDL_render.h>
bool SDL_GetTextureAlphaMod(SDL_Texture *texture, Uint8 *alpha);

the texture to query.
a pointer filled in with the current alpha value.

Returns true on success or false on failure; call SDL_GetError() for more information.

This function should only be called on the main thread.

This function is available since SDL 3.2.0.

SDL_GetTextureAlphaModFloat(3), SDL_GetTextureColorMod(3), SDL_SetTextureAlphaMod(3)