Provided by: libsdl3-doc_3.2.26+ds-2_all bug

NAME

       SDL_SetAppMetadata - Specify basic metadata about your app.

SYNOPSIS

       #include <SDL3/SDL_init.h>

       bool SDL_SetAppMetadata(const char *appname, const char *appversion, const char *appidentifier);

DESCRIPTION

       You can optionally provide metadata about your app to SDL. This is not required, but strongly encouraged.

       There are several locations where SDL can make use of metadata (an "About" box in the macOS menu bar, the
       name  of the app can be shown on some audio mixers, etc). Any piece of metadata can be left as NULL, if a
       specific detail doesn't make sense for the app.

       This function should be called as early as possible, before SDL_Init.  Multiple calls  to  this  function
       are  allowed,  but  various  state  might not change once it has been set up with a previous call to this
       function.

       Passing a NULL removes any previous metadata.

       This is a simplified interface for the most important information.  You  can  supply  significantly  more
       detailed metadata with SDL_SetAppMetadataProperty().

FUNCTION PARAMETERS

       appname
              The name of the application ("My Game 2: Bad Guy's Revenge!").

       appversion
              The version of the application ("1.0.0beta5" or a git hash, or whatever makes sense).

       appidentifier
              A unique string in reverse-domain format that identifies this app ("com.example.mygame2").

RETURN VALUE

       for more information.

THREAD SAFETY

       It is safe to call this function from any thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_SetAppMetadataProperty(3)

Simple Directmedia Layer                           SDL 3.2.26                              SDL_SetAppMetadata(3)