Provided by: libsdl3-doc_3.2.26+ds-2_all 

NAME
SDL_SetAppMetadataProperty - Specify metadata about your app through a set of properties.
SYNOPSIS
#include <SDL3/SDL_init.h>
bool SDL_SetAppMetadataProperty(const char *name, const char *value);
DESCRIPTION
You can optionally provide metadata about your app to SDL. This is not required, but strongly encouraged.
There are several locations where SDL can make use of metadata (an "About" box in the macOS menu bar, the
name of the app can be shown on some audio mixers, etc). Any piece of metadata can be left out, if a
specific detail doesn't make sense for the app.
This function should be called as early as possible, before SDL_Init. Multiple calls to this function
are allowed, but various state might not change once it has been set up with a previous call to this
function.
Once set, this metadata can be read using SDL_GetAppMetadataProperty().
These are the supported properties:
• SDL_PROP_APP_METADATA_NAME_STRING: The human-readable name of the application, like "My Game 2: Bad
Guy's Revenge!". This will show up anywhere the OS shows the name of the application separately from
window titles, such as volume control applets, etc. This defaults to "SDL Application".
• SDL_PROP_APP_METADATA_VERSION_STRING: The version of the app that is running; there are no rules on
format, so "1.0.3beta2" and "April 22nd, 2024" and a git hash are all valid options. This has no default.
• SDL_PROP_APP_METADATA_IDENTIFIER_STRING: A unique string that identifies this app. This must be in
reverse-domain format, like "com.example.mygame2". This string is used by desktop compositors to identify
and group windows together, as well as match applications with associated desktop settings and icons. If
you plan to package your application in a container such as Flatpak, the app ID should match the name of
your Flatpak container as well. This has no default.
• SDL_PROP_APP_METADATA_CREATOR_STRING: The human-readable name of the creator/developer/maker of this
app, like "MojoWorkshop, LLC"
• SDL_PROP_APP_METADATA_COPYRIGHT_STRING: The human-readable copyright notice, like "Copyright (c) 2024
MojoWorkshop, LLC" or whatnot. Keep this to one line, don't paste a copy of a whole software license in
here. This has no default.
• SDL_PROP_APP_METADATA_URL_STRING: A URL to the app on the web. Maybe a product page, or a storefront,
or even a GitHub repository, for user's further information This has no default.
• SDL_PROP_APP_METADATA_TYPE_STRING: The type of application this is. Currently this string can be "game"
for a video game, "mediaplayer" for a media player, or generically "application" if nothing else applies.
Future versions of SDL might add new types. This defaults to "application".
FUNCTION PARAMETERS
name the name of the metadata property to set.
value the value of the property, or NULL to remove that property.
RETURN VALUE
for more information.
THREAD SAFETY
It is safe to call this function from any thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
SDL_GetAppMetadataProperty(3), SDL_SetAppMetadata(3)
Simple Directmedia Layer SDL 3.2.26 SDL_SetAppMetadataProperty(3)