Provided by: libsdl3-doc_3.2.26+ds-2_all bug

NAME

       SDL_SetTextureColorModFloat - Set an additional color value multiplied into render copy operations.

SYNOPSIS

       #include <SDL3/SDL_render.h>

       bool SDL_SetTextureColorModFloat(SDL_Texture *texture, float r, float g, float b);

DESCRIPTION

       When  this  texture  is rendered, during the copy operation each source color channel is modulated by the
       appropriate color value according to the following formula:

       srcC = srcC * color

       Color modulation is not always supported by the renderer; it will return false if color modulation is not
       supported.

FUNCTION PARAMETERS

       texture
              the texture to update.

       r      the red color value multiplied into copy operations.

       g      the green color value multiplied into copy operations.

       b      the blue color value multiplied into copy operations.

RETURN VALUE

       for more information.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_GetTextureColorModFloat(3), SDL_SetTextureAlphaModFloat(3), SDL_SetTextureColorMod(3)

Simple Directmedia Layer                           SDL 3.2.26                     SDL_SetTextureColorModFloat(3)