Provided by: libsdl3-doc_3.2.26+ds-2_all bug

NAME

       SDL_GetTextureColorModFloat - Get the additional color value multiplied into render copy operations.

SYNOPSIS

       #include <SDL3/SDL_render.h>

       bool SDL_GetTextureColorModFloat(SDL_Texture *texture, float *r, float *g, float *b);

FUNCTION PARAMETERS

       texture
              the texture to query.

       r      a pointer filled in with the current red color value.

       g      a pointer filled in with the current green color value.

       b      a pointer filled in with the current blue color value.

RETURN VALUE

       for more information.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_GetTextureAlphaModFloat(3), SDL_GetTextureColorMod(3), SDL_SetTextureColorModFloat(3)

Simple Directmedia Layer                           SDL 3.2.26                     SDL_GetTextureColorModFloat(3)