Provided by: libsvga1-dev_1.4.3-33_amd64 bug

NAME

       gl_printf - write formatted output in graphic mode

SYNOPSIS

       #include <vgagl.h>

       int gl_printf(int x, int y, const char *fmt, ...);

DESCRIPTION

       gl_printf writes, like printf(3) a formatted string to position (x, y) using the currently selected font.
       If  one  or  both  of  x and y is negative, the text printing continues at the last position. The special
       characters \b, \r, \n, \a, \t and \v have the usual effects.

       Printing wraps at the screen borders. Nevertheless, behaviour is undefined if  not  a  single  characters
       fits on the screen or if the initial position is outside the screen.

       The kind of text draw operation is set with gl_setwritemode(3).

       BEWARE!  Prior to the of use of gl_printf(3) you must set a font.

       A good default initialization sequence is:

       gl_setfont(8, 8, gl_font8x8);
       gl_setwritemode(FONT_COMPRESSED + WRITEMODE_OVERWRITE);
       gl_setfontcolors(0, vga_white());

RETURN VALUE

       The number of characters printed.

BUGS

       For compatibility reasons this function is not contained in a.out libraries.

SEE ALSO

       printf(3),   svgalib(7),   vgagl(7),  gl_colorfont(3),  gl_expandfont(3),  gl_font8x8(3),  gl_setfont(3),
       gl_setfontcolors(3), gl_setwritemode(3), gl_write(3), gl_writechar(3), printftest(6).

AUTHOR

       This function and manual page was written by Trek <trek00@freenet.hut.fi> <trek@mediaservice.net>.

Svgalib 1.3.0                                      22 Feb 1997                                      gl_printf(3)