Provided by: libsvga1_1.4.3-33_amd64 bug

NAME

       svgalib - a low level graphics library for linux

TABLE OF CONTENTS

       0. Introduction
       1. Installation
       2. How to use svgalib
       3. Description of svgalib functions
       4. Overview of supported SVGA chipsets and modes
       5. Detailed comments on certain device drivers
       6. Goals
       7. References (location of latest version, apps etc.)
       8. Known bugs

0. INTRODUCTION

       This  is a low level graphics library for Linux, originally based on VGAlib 1.2 by Tommy Frandsen. VGAlib
       supported a number of standard VGA graphics modes, as well as  Tseng  ET4000  high  resolution  256-color
       modes. As of now, support for many more chipsets has been added. See section 4 Overview of supported SVGA
       chipsets and modes

       It supports transparent virtual console switching, that is, you can switch consoles to and from text  and
       graphics  mode  consoles  using  alt-[function  key].  Also,  svgalib  corrects most of VGAlib's textmode
       corruption behaviour by catching SIGSEGV, SIGFPE, SIGILL, and other fatal signals  and  ensuring  that  a
       program is running in the currently visible virtual console before setting a graphics mode.

       Note right here that SIGUSR1 and SIGUSR2 are used to manage console switching internally in svgalib.  You
       can not use them in your programs. If your program needs to use one of  those  signals,  svgalib  can  be
       compiled to use other signals, by editing libvga.h

       This version includes code to hunt for a free virtual console on its own in case you are not starting the
       program from one (but instead over a network or modem login,  from  within  screen(1)  or  an  xterm(1)).
       Provided  there  is  a free console, this succeeds if you are root or if the svgalib calling user own the
       current console. This is to avoid people not using the console being able to fiddle with it.  On graceful
       exit  the program returns to the console from which it was started.  Otherwise it remains in text mode at
       the VC which svgalib allocated to allow you to see any error messages. In any case, any I/O  the  svgalib
       makes in text mode (after calling vga_init(3)) will also take place at this new console.

       Alas,  some  games  misuse  their suid root privilege and run as full root process. svgalib cannot detect
       this and allows Joe Blow User to open a new VC on the console. If this annoys  you,  ROOT_VC_SHORTCUT  in
       Makefile.cfg allows you to disable allocating a new VC for root (except when he owns the current console)
       when you compile svgalib. This is the default.

       When the library is used by a program at run-time, first the chipset  is  detected  and  the  appropriate
       driver is used. This means that a graphics program will work on any card that is supported by svgalib, if
       the mode it uses is supported by the chipset driver for that card. The  library  is  upwardly  compatible
       with VGAlib.

       The  set  of  drawing  functions  provided  by  svgalib  itself  is  limited  (unchanged from VGAlib) and
       unoptimized; you can however use vga_setpage(3) and vga_getgraphmem(3)  (which  points  to  the  64K  VGA
       framebuffer)  in  a program or graphics library.  A fast external framebuffer graphics library for linear
       and banked 1, 2, 3 and 4 bytes per pixel modes is  included  (it  also  indirectly  supports  planar  VGA
       modes). It is documented in vgagl(7).

       One  obvious  application of the library is a picture viewer. Several are available, along with animation
       viewers. See the 7. References at the end of this document.

       I have added a simple VGA textmode font restoration utility (restorefont(1)) which may help if you suffer
       from  XFree86  textmode  font  corruption. It can also be used to change the textmode font. It comes with
       some  other  textmode  utilities:   restoretextmode(1)   (which   saves/restores   textmode   registers),
       restorepalette(1),  and  the  script textmode(1).  If you run the savetextmode(1) script to save textmode
       information to /tmp, you'll be able to restore textmode by running the textmode(1) script.

1. INSTALLATION

       Installation is easy in general but there are many options and things  you  should  keep  in  mind.  This
       document however assumes that svgalib is already installed.

       If you need information on installation see 0-INSTALL which comes with the svgalib distribution.

       However,  even  after  installation  of  the  library  you might need to configure svgalib using the file
       /etc/vga/libvga.config.   Checkout  section  4  Overview  of  supported  SVGA  chipsets  and  modes   and
       libvga.config(5) for information.

2. HOW TO USE SVGALIB

       For  basic  svgalib usage (no mouse, no raw keyboard) add #include <vga.h> at the beginning your program.
       Use vga_init(3) as your first svgalib call. This will give up root privileges right after initialization,
       making setuid-root binaries relatively safe.

       The  function  vga_getdefaultmode(3)  checks  the environment variable SVGALIB_DEFAULT_MODE for a default
       mode, and returns the corresponding mode number. The environment string can either be a mode number or  a
       mode  name  as in (G640x480x2, G640x480x16, G640x480x256 , G640x480x32K, G640x480x64K, G640x480x16M).  As
       an example, to set the default graphics mode to 640x480, 256 colors, use:

       export SVGALIB_DEFAULT_MODE=G640x480x256

       on the bash(1) command line. If a program needs  just  a  linear  VGA/SVGA  resolution  (as  required  by
       vgagl(7)), only modes where bytesperpixel in the vga_modeinfo structure returned by vga_getmodeinfo(3) is
       greater or equal to 1 should be accepted (this is 0 for tweaked planar 256-color VGA modes).

       Use vga_setmode(graphicsmode) to set a graphics mode. Use vga_setmode(TEXT) to  restore  textmode  before
       program exit.

       Programs  that use svgalib must #include<vga.h>; if they also use the external graphics library vgagl(7),
       you must also #include<vgagl.h>.  Linking must be done with -lvga (and -lvgagl before -lvga, if  vgagl(7)
       is  used).  You  can save binary space by removing the unused chipset drivers in Makefile.cfg if you only
       use specific chipsets. However this reduces the flexibility of svgalib and has a significant effect  only
       when  you  use  the static libraries. You should better use the shared libraries and these will load only
       the really used parts anyway.

       Functions in the vgagl(7) library have the prefix gl_.  Please see vgagl(7) for details.

       There are demos with sources available which will also help to get you started, in recommended  order  of
       interest:  vgatest(6),  keytest(6),  mousetest(6),  eventtest(6), forktest(6), bg_test(6), scrolltest(6),
       speedtest(6), fun(6), spin(6), testlinear(6), lineart(6), testgl(6),  accel(6),  testaccel(6),  plane(6),
       and wrapdemo(6).

       Debugging  your  programs  will  turn out to be rather difficult, because the svgalib application can not
       restore textmode when it returns to the debugger.

       Happy are the users with a serial terminal, X-station, or another  way  to  log  into  the  machine  from
       network. These can use

       textmode </dev/ttyN

       on the console where the program runs and continue.

       However,  the vga_flip(3) function allows you to switch to textmode by entering a call to it blindly into
       your debugger when your program stops in graphics mode.  vga_flip(3) is not very robust though. You shall
       not call it when svgalib is not yet initialized or in textmode.

       Before  continuing  your program, you must then call vga_flip(3) again to return to graphics mode. If the
       program will not make any screen accesses or svgalib calls before it returns to  the  debugger,  you  can
       omit that, of course.

       This will only work if your program and the debugger run in the same virtual linux console.

3. DESCRIPTION OF SVGALIB FUNCTIONS

       Each function has its own section 3 manual page. For a list of vgagl functions see vgagl(7).

   Initialization
       vga_init(3)
              - initialize svgalib library.
       vga_disabledriverreport(3)
              - makes svgalib not emit any startup messages.
       vga_claimvideomemory(3)
              - declare the amount of video memory used.
       vga_safety_fork(3)
              - start a parallel process to restore the console at a crash.
       vga_setchipset(3)
              - force chipset.
       vga_setchipsetandfeatures(3)
              - force chipset and optional parameters.

   Inquire hardware configuration
       vga_getmousetype(3)
              - returns the mouse type configured.
       vga_getcurrentchipset(3)
              - returns the current SVGA chipset.
       vga_getmonitortype(3)
              - returns the monitor type configured.

   Setting video modes
       vga_setmode(3)
              - sets a video mode.
       vga_setdisplaystart(3)
              - set the display start address.
       vga_setlogicalwidth(3)
              - set the logical scanline width.
       vga_setlinearaddressing(3)
              - switch to linear addressing mode.
       vga_setmodeX(3)
              - try to set Mode X-like memory organization .
       vga_ext_set(3)
              - set and query several extended features.
       vga_screenoff(3), vga_screenon(3)
              - turn generation of the video signal on or off.

   Get video mode information
       vga_getxdim(3), vga_getydim(3), vga_getcolors(3)
              - return the current screen resolution.
       vga_white(3)
              - return the color white in the current screen resolution.
       vga_getcurrentmode(3)
              - returns the current video mode.
       vga_hasmode(3)
              - returns if a video mode is supported.
       vga_getmodeinfo(3)
              - returns pointer to mode information structure for a mode.
       vga_getdefaultmode(3)
              - returns the default graphics mode number.
       vga_lastmodenumber(3)
              - returns the last video mode number.
       vga_getmodename(3)
              - return a name for the given video mode.
       vga_getmodenumber(3)
              - return a number for the given video mode.

   Drawing primitives
       vga_clear(3)
              - clear the screen.
       vga_setcolor(3)
              - set the current color.
       vga_setrgbcolor(3)
              - set the current color.
       vga_setegacolor(3)
              - set the current color.
       vga_drawpixel(3)
              - draw a pixel on the screen.
       vga_drawscanline(3)
              - draw a horizontal line of pixels.
       vga_drawscansegment(3)
              - draw a horizontal line of pixels.
       vga_drawline(3)
              - draw a line on the screen.
       vga_getpixel(3)
              - get a pixels value from the screen.
       vga_getscansegment(3)
              - get a list of consecutive pixel values.
       vga_waitretrace(3)
              - wait for vertical retrace.

   Basic (non raw) keyboard I/O
       vga_getch(3)
              - wait for a key.
       vga_getkey(3)
              - read a character from the keyboard without waiting.
       vga_waitevent(3)
              - wait for various I/O events.

   Direct VGA memory access
       vga_setpage(3)
              - set the 64K SVGA page number.
       vga_setreadpage(3)
              - set the 64K SVGA page number.
       vga_setwritepage(3)
              - set the 64K SVGA page number.
       vga_getgraphmem(3)
              - returns the address of the VGA memory.
       vga_copytoplanar256(3)
              - copy linear pixmap into Mode X video memory.
       vga_copytoplanar16(3)
              - copy linear pixmap into VGA 16 color mode video memory.
       vga_copytoplane(3)
              - copy linear pixmap to some planes of VGA 16 color mode video memory.

   Manage color lookup tables
       vga_setpalette(3)
              - set a color in the color lookup table.
       vga_getpalette(3)
              - get a color in the color lookup table.
       vga_setpalvec(3)
              - sets colors in the color lookup table.
       vga_getpalvec(3)
              - gets colors from the color lookup table.

   Mouse handling
       vga_setmousesupport(3)
              - enable mouse support.
       mouse_init(3), mouse_init_return_fd(3)
              - specifically initialize a mouse.
       mouse_close(3)
              - explicitly close a mouse.
       mouse_update(3)
              - updates the mouse state.
       mouse_waitforupdate(3)
              - wait for an mouse update.
       mouse_setscale(3)
              - sets a mouse scale factor.
       mouse_setwrap(3)
              - set what happens at the mouse boundaries.
       mouse_setxrange(3), mouse_setyrange(3)
              - define the boundaries for the mouse cursor.
       mouse_getx(3), mouse_gety(3), mouse_getbutton(3)
              - query the mouse state.
       mouse_setposition(3)
              - set the current mouse position.
       mouse_getposition_6d(3), mouse_setposition_6d(3), mouse_setrange_6d(3)
              - provide an interface to 3d mice.
       mouse_seteventhandler(3), mouse_setdefaulteventhandler(3)
              - set a mouse event handler.

   Raw keyboard handling
       keyboard_init(3), keyboard_init_return_fd(3)
              - initialize the keyboard to raw mode.
       keyboard_close(3)
              - return the keyboard to normal operation from raw mode.
       keyboard_update(3), keyboard_waitforupdate(3)
              - process raw keyboard events.
       keyboard_translatekeys(3)
              - modify scancode mappings in raw keyboard mode.
       keyboard_keypressed(3)
              - check if a key is pressed when in raw keyboard mode.
       keyboard_getstate(3)
              - get a pointer to a buffer holding the state of all keys in raw keyboard mode.
       keyboard_clearstate(3)
              - reset the state of all keys when in raw keyboard mode.
       keyboard_seteventhandler(3), keyboard_setdefaulteventhandler(3)
              - define an event handler for keyboard events in raw mode.

   Joystick handling
       joystick_init(3)
              - initialize and calibrate joysticks.
       joystick_close(3)
              - close a joystick device.
       joystick_update(3)
              - query and process joystick state changes.
       joystick_sethandler(3), joystick_setdefaulthandler(3)
              - define own joystick even handler.
       joystick_getnumaxes(3), joystick_getnumbuttons(3)
              - query the capabilities of a joystick.
       joystick_getaxis(3), joystick_getbutton(3)
              - query the state of a joystick.
       joystick_button1|2|3|4(3), joystick_getb1|2|3|4(3), joystick_x|y|z(3), joystick_getx|y|z(3)
              - convenience macros to query the joystick position.

   Accelerator interface (new style)
       vga_accel(3)
              - calls the graphics accelerator.

   Accelerator interface (old style)
       vga_bitblt(3)
              - copy pixmap on screen using an accelerator.
       vga_fillblt(3)
              - fill rectangular area in video memory with a single color.
       vga_hlinelistblt(3)
              - draw horizontal scan lines.
       vga_imageblt(3)
              - copy a rectangular pixmap from system memory to video memory.
       vga_blitwait(3)
              - wait for any accelerator operation to finish.

   Controlling VC switches
       vga_lockvc(3)
              - disables virtual console switching for safety.
       vga_unlockvc(3)
              - re-enables virtual console switching.
       vga_oktowrite(3)
              - indicates whether the program has direct access to the SVGA.
       vga_runinbackground(3)
              - enable running of the program while there is no VGA access.
       vga_runinbackground_version(3)
              - returns the version of the current background support.

   Debugging aids
       vga_dumpregs(3)
              - dump the contents of the SVGA registers.
       vga_gettextfont(3), vga_puttextfont(3)
              - get/set the font used in text mode.
       vga_gettextmoderegs(3), vga_settextmoderegs(3)
              - get/set the vga state used in text mode.
       vga_flip(3)
              - toggle between text and graphics mode.
       vga_setflipchar(3)
              - set the character causing a vga_flip().

4. OVERVIEW OF SUPPORTED SVGA CHIPSETS AND MODES

   VGA and compatibles
       320x200x256,  and  the series of 16-color and non-standard planar 256 color modes supported by VGAlib, as
       well as 720x348x2.

   ALI2301
       Supports 640x480x256, 800x600x256, 1024x768x256 SVGA modes

   AT3D (AT25)
       Also known as Promotion at25. Popular as the 2D part of a voodoo rush card. As of this writing there  are
       a few known problems with this driver. Read below.

   ARK Logic ARK1000PV/2000PV
       Full  support,  limited RAMDAC support. Only ARK1000PV tested. Supports Clocks and Ramdac lines in config
       file.

   ATI SVGA (VGA Wonder and friends)
       This is no real driver. I do not support any new modes.  However it saves additional card setup and  thus
       allows  use  of  the  plain  VGA modes even when you are using non standard text modes. It is possible to
       enforce use of this driver even on ATI Mach32 but not very useful.

   ATI Mach32
       The driver by Michael Weller supports all ATI BIOS-defined modes and more... It hits the best out of your
       card.   Some  modes  may  not have nice default timings but it uses the ATI's EEPROM for custom config or
       allows to specify modes in libvga.config(5).  Some problems may occur with quite some third  party  cards
       (usually  on board) Mach32 based controllers as they do not completely conform to the Mach32 data sheets.
       Check out svgalib.mach32(7) (and libvga.config(5)).

   ATI Mach64 (rage)
       A driver for ATi Mach64 based cards with internal DAC.

   Chips and Technologies chipsets 65525, 65535, 65546, 65548, 65550, and 65554 (usually in laptops).
       This server was written using the SVGALIB patch from Sergio and Angelo Masci as a  starting  point.  This
       version  of  the  code  resembled  the  XFree server code that was used up to XFree 3.1.2. As such it was
       incapable of programming the clocks, using linear addressing, Hi-Color, True-Color modes or the  hardware
       acceleration.  All  of  these  features have since been added to the code.  The 64200 and 64300 chips are
       unsupported, however these chips are very similar to the 6554x chips which are supported.

   Cirrus Logic GD542x/3x
       All the modes, including 256 color, 32K/64K color, 16M color (3 bytes per pixel)  and  32-bit  pixel  16M
       color  modes  (5434).  Some bitblt functions are supported.  The driver doesn't work with mode dumps, but
       uses a SVGA abstraction with mode timings like the X drivers.

   Genoa(?) GVGA6400 cards.
       Supported.

   Hercules Stingray 64/Video
       Is supported as an ARK2000PV

   NV3 driver for the Riva128.
       This driver was written by Matan Ziv-Av and is derived from the XFree86 driver  by  David  J.  Mckay.  It
       lacks  24bit  modes (can the card do them at all?), acceleration support and pageflipping in threeDKit is
       broken.

   Oak Technologies OTI-037/67/77/87
       Driver by Christopher Wiles; includes 32K color modes for OTI-087.

   S3
       The driver is not complete, but should work on a number of cards/RAMDACs, and 640x480x256 should work  on
       most  card.  The best support is for a 801/805 with AT&T20C490-compatible RAMDAC, and S3-864 + SDAC.  All
       256/32K/64K/16M works for them (within the bounds of video memory & ramdac restrictions).

       The supported cards include S3 Virge and S3 Trio64 cards.

       None of the acceleration function is supported yet.

       The chip level code should work with the 964/868/968, but most likely the card they come on would use  an
       unsupported ramdac/clock chip.  Support for these chips is slowly being added.

       Clocks and Ramdac lines in libvga.config(5) supported.

       The  maximum  pixel  clock  (in MHz) of the ramdac can be set using a Dacspeed line in the config file. A
       reasonable default is assumed if the Dacspeed line is omitted.  Clocks should be the same as in  XFree86.
       Supported ramdac IDs: Sierra32K, SC15025, SDAC, GenDAC, ATT20C490, ATT20C498, IBMRGB52x.

       Example:
       Clocks 25.175 28.3 40 70 50 75 36 44.9 0 118 77 31.5 110 65 72 93.5
       Ramdac att20c490
       DacSpeed 85

       Also  supported, at least in combination with the SC15025/26A ramdac, is the ICD 2061A clock chip.  Since
       it cannot be autodetected you need to define it in the config file using a Clockchip line. As there is no
       way  to read the current settings out of the 2061, you have the option to specify the frequency used when
       switching back to text mode as second argument in the Clockchip line.

       This is especially required if your text mode is an 132 column mode, since these modes use a  clock  from
       the  clock  chip, while 80 column modes use a fixed clock of 25 MHz.  The text mode frequency defaults to
       40 MHz, if omitted.

       Example:
       ClockChip icd2061a 40.0

   Trident TVGA 8900C/9000 (and possibly also 8800CS/8900A/B) and also TVGA 9440
       Derived from tvgalib by Toomas Losin. TVGA 9440 support by ARK <ark@lhq.com, root@ark.dyn.ml.or>.

       Supports 640x480x256, 800x600x256, 1024x768x256 (interlaced and non-interlaced) Might be  useful  to  add
       16-color modes (for those equipped with a 512K TVGA9000) for the 8900 and 9000 cards.

       320x200x{32K,  64K, 16M}, 640x480x{256, 32K, 64K, 16M}, 800x600x{256, 32K, 64K, 16M}, 1024x768x{16, 256},
       800x600x{16, 256, 32K, 64K} modes are supported for the TVGA 9440.

       Autodetection can be forced with a:

              chipset TVGA memory flags

       line in the config file.

       memory is the amount of VGA memory in KB, flags is composed of three bits:

              bit2 = false, bit1 = false
                     force 8900.

              bit2 = false, bit1 = true
                     force 9440.

              bit2 = true, bit1 = false
                     force 9680.

              bit0 = true
                     force noninterlaced.

              bit0 = false
                     force interlaced which only matters on 8900's with at least  1M  since  there  is  no  512K
                     interlaced mode on the 8900 or any of the other cards.

   Tseng ET4000/ET4000W32(i/p)
       Derived  from  VGAlib;  not  the  same  register  values.  ET4000 register values are not compatible; see
       svgalib.et4000(7).

       Make sure the colors are right in hicolor mode; the vgatest program should draw the same color  bars  for
       256  and  hicolor  modes  (the DAC type is defined at compilation in et4000.regs or the dynamic registers
       file).  ET4000/W32 based cards usually have an AT&T or Sierra 15025/6 DAC. With recent W32p based  cards,
       you  might  have  some luck with the AT&T DAC type.  If the high resolution modes don't work, you can try
       dumping the registers in DOS using the program in the et4000/  directory  and  putting  them  in  a  file
       (/etc/vga/libvga.et4000  is  parsed at runtime if DYNAMIC is defined in Makefile.cfg at compilation (this
       is default)).

       Supported modes are 640x480x256, 800x600x256, 1024x768x256, 640x480x32K, 800x600x32K, 640x480x16M, etc.

       Reports of ET4000/W32i/p functionality are welcome.

       There may be a problem with the way the hicolor DAC register is handled; dumped registers may use one  of
       two  timing  methods,  with the value written to the register for a particular DAC for a hicolor mode (in
       vgahico.c) being correct for just one of the these methods. As a consequence some dumped resolutions  may
       work while others don't.

   Tseng ET6000
       Most modes of which the card is capable are supported.  The 8 15 16 24 and 32 bit modes are supported.

       The  ET6000  has  a  built in DAC and there is no problem coming from that area. The ET6000 is capable of
       acceleration, but this as well as sprites are not yet implemented in the driver.

       The driver now uses modelines in libvga.config for user defined modes.  It is sometimes useful to  add  a
       modeline for a resolution which does not display well.  For example, the G400x600 is too far to the right
       of the screen using standard modes.  This is corrected by including in libvga.config the line

       Modeline "400x600@72"  25.000 400  440  488  520   600  639  644  666

       More examples are given below.

       This driver was provided by Don Secrest.

   VESA
       Please read README.vesa and README.lrmi in doc subdirectory of the standard distribution.

       Go figure! I turned off autodetection in the release, as a broken bios will be called too, maybe crashing
       the machine. Enforce VESA mode by putting a chipset VESA in the end of your libvga.config(5).

       Note that it will leave protected mode and call the cards bios opening the door to many hazards.

5. DETAILED COMMENTS ON CERTAIN DEVICE DRIVERS

       This section contains detailed information by the authors on certain chipsets.

   AT3D (AT25)
       Also known as Promotion at25. Popular as the 2D part of a voodoo rush card.

       I have written a driver for this chipset, based on the XF86 driver for this chipset.

       The  programs that work with this driver include all the programs in the demos directory, zgv and dvisvga
       (tmview).

       I believe it should be easy to make it work on AT24, AT6422.

   ATI Mach32
       Please see svgalib.mach32(7).

   ATI Mach64
       The rage.c driver works only on mach64 based cards with internal DAC.  The  driver  might  misdetect  the
       base  frequency the card uses, so if when setting any svgalib modes the screen blanks, or complains about
       out of bound frequencies, or the display is unsynced, then try adding the option RageDoubleClock  to  the
       config file.

   Chips and Technologies chipsets 65525, 65535, 65546, 65548, 65550, and 65554 (usually in laptops).
       Please see svgalib.chips(7).

   Tseng ET4000/ET4000W32(i/p)
       Please see svgalib.et4000(7).

   Tseng ET6000
       I  have  only 2 Mbytes of memory on my ET6000 card, so I am not able to get all possible modes running. I
       haven't even tried to do all of the modes which I am capable of doing, but I  am  confident  that  I  can
       manage more modes when I have time. I have enough modes working to make the card useful, so I felt it was
       worth while to add the driver to svgalib now.

       Linear  graphics  is  working  on  this  card,  both   with   and   without   BACKGROUND   enabled,   and
       vga_runinbackground works.

       I decided it was best to quit working on more modes and try to get acceleration and sprites working.

       My  et6000  card  is  on  a  PCI  bus.  The card will run on a vesa bus, but since I don't have one on my
       machine I couldn't develop vesa bus handling.  I quit if the bus is a vesa bus.

       I check for an et6000 card, which can be unequivocally identified. The et4000 driver  does  not  properly
       identify et4000 cards. It thinks the et6000 card is an et4000, but can only run it in vga modes.

       I  have  found  the  following four modelines to be useful in libvga.config or in ~/.svgalibrc for proper
       display of some modes.

       Modeline "512x384@79" 25.175 512 560 592 640  384 428 436 494
       Modeline "400x300@72" 25.000 400 456 472 520  300 319 332 350 DOUBLESCAN
       Modeline "512x480@71" 25.175 512 584 600 656  480 500 510 550
       Modeline "400x600@72" 25.000 400 440 488 520  600 639 644 666

       Don Secrest <secrest@uiuc.edu> Aug 21, 1999

   Oak Technologies OTI-037/67/77/87
       First a few comments of me (Michael Weller <eowmob@exp-math.uni-essen.de>):

       As of this writing (1.2.8) fixes were made to the  oak  driver  by  Frodo  Looijaard  <frodol@dds.nl>  to
       reenable  OTI-067  support. It is unknown right now if they might have broken OTI-087 support. The author
       of the '87 support Christopher Wiles <wileyc@moscow.com> owns no longer an OTI-087 card and can  thus  no
       longer  give  optimal  support  to  this  driver. Thus you might be better off contacting me or Frodo for
       questions. If you are a knowledgeable OTI-087 user and experience problems you  are  welcome  to  provide
       fixes.  No user of a OTI-087 is currently known to me, so if you are able to fix problems with the driver
       please do so (and contact me) as noone else can.

       Michael.

       Now back to the original Oak information:

       The original OTI driver, which supported the OTI-067/77 at  640x480x256,  has  been  augmented  with  the
       following features:

       1)     Supported resolutions/colors have been expanded to 640x480x32K, 800x600x256/32K, 1024x768x256, and
              1280x1024x16.

       2)     The OTI-087 (all variants) is now supported.  Video memory is correctly recognized.

       The driver as it exists now is somewhat schizoid.  As the '87 incorporates a completely different set  of
       extended  registers, I found it necessary to split its routines from the others.  Further, I did not have
       access to either a '67 or a '77 for testing the new resolutions.  If using them causes your monitor/video
       card  to  fry,  your dog to bite you, and so forth, I warned you.  The driver works on my '87, and that's
       all I guarantee.  Period.

       Heh.  Now, if someone wants to try them out ... let me know if they work.

       New from last release:

       32K modes now work for 640x480 and 800x600.  I found that the Sierra DAC information in  VGADOC3.ZIP  is,
       well, wrong.  But, then again, the information for the '87 was wrong also.

       64K modes do not work.  I can't even get Oak's BIOS to enter those modes.

       I  have  included a 1280x1024x16 mode, but I haven't tested it.  My monitor can't handle that resolution.
       According to the documentation, with 2 megs the '87 should be able to do an interlaced 1280x1024x256  ...
       again, I couldn't get the BIOS to do the mode.  I haven't 2 megs anyway, so there it sits.

       I  have  included  routines  for entering and leaving linear mode.  They should work, but they don't.  It
       looks like a pointer to the frame buffer is not being passed to SVGALIB.  I've been  fighting  with  this
       one  for  a  month.   If anyone wants to play with this, let me know if it can be make to work.  I've got
       exams that I need to pass.

       Tidbit: I pulled the extended register info out of the video BIOS.  When the  information  thus  obtained
       failed  to  work,  I procured the OTI-087 data book.  It appears that Oak's video BIOS sets various modes
       incorrectly (e.g. setting 8-bit color as 4, wrong dot clock frequencies, etc.).  Sort of makes me  wonder
       ...

       Christopher M. Wiles (a0017097@wsuaix.csc.wsu.edu)
       12 September 1994

6. GOALS

       I  think  the  ability  to use a VGA/SVGA graphics resolution in one virtual   console, and being able to
       switch to any other virtual console and back makes a fairly useful implementation of  graphics  modes  in
       the Linux console.

       Programs  that  use  svgalib  must be setuid root. I don't know how desirable it is to have this changed;
       direct port access can hardly be  done  without.  Root  privileges  can  now  be  given  up  right  after
       initialization.  I  noticed  some  unimplemented  stuff  in  the  kernel header files that may be useful,
       although doing all register I/O via the kernel would incur a significant context-switching  overhead.  An
       alternative  might  be to have a pseudo /dev/vga device that yields the required permissions when opened,
       the device being readable by programs in group vga.

       It is important that textmode is restored properly and reliably; it is fairly reliable at the moment, but
       fast  console  switching  back  and  forth between two consoles running graphics can give problems.  Wild
       virtual console switching also sometimes corrupts the contents of the textmode  screen  buffer  (not  the
       textmode  registers  or  font).   Also  if  a  program crashes it may write into the area where the saved
       textmode registers are stored, causing textmode not be restored correctly. It would be  a  good  idea  to
       somehow  store  this information in a 'safe' area (say a kernel buffer). Note that the vga_safety_fork(3)
       thing has the same idea.

       Currently, programs that are in graphics mode are suspended while not in  the  current  virtual  console.
       Would  it be a good idea to let them run in the background, virtualizing framebuffer actions (this should
       not be too hard for linear banked SVGA modes)? It would be nice to have, say, a raytracer  with  a  real-
       time display run in the background (although just using a separate real-time viewing program is much more
       elegant).

       Anyone wanting to rewrite it all in a cleaner way (something with loadable kernel modules shouldn't  hurt
       performance with linear framebuffer/vgagl type applications) is encouraged.

       Also,  if  anyone  feels  really  strongly about a low-resource and truecolor supporting graphical window
       environment with cut-and-paste, I believe it would be surprisingly little work to come up with  a  simple
       but  very  useful  client-server  system with shmem, the most useful applications being fairly trivial to
       write (e.g. shell window,   bitmap viewer).     And many X apps would port trivially.

       This is old information, please be sure to read svgalib.faq(7) if you are interested in further goals.

7. REFERENCES

       The  latest  version  of  svgalib  can  be  found  on  sunsite.unc.edu  in  /pub/Linux/libs/graphics   or
       tsx-11.mit.edu in /pub/linux/sources/libs as svgalib-X.X.X.tar.gz.  As of this writing the latest version
       is svgalib-1.4.1.tar.gz.  There are countless mirrors of these ftp servers  in  the  world.  Certainly  a
       server close to you will carry it.

       The original VGAlib is on tsx-11.mit.edu, pub/linux/sources/libs/vgalib12.tar.Z.  tvgalib-1.0.tar.Z is in
       the same directory.

       SLS has long been distributing an old version of VGAlib.  Slackware keeps a fairly up-to-date version  of
       svgalib,  but  it may be installed in different directories from what svgalib likes to do by default. The
       current  svgalib  install  tries  to  remove  most  of  this.  It  also  removes   /usr/bin/setmclk   and
       /usr/bin/convfont,  which  is  a  security risk if setuid-root. Actually the recent makefiles try to do a
       really good job to cleanup the mess which some distributions make.

       If you want to recompile the a.out shared library, you will  need  the  DLL  'tools'  package  (found  on
       tsx-11.mit.edu, GCC dir).  To make it work with recent ELF compiler's you actually need to hand patch it.
       You should probably not try to compile it. Compiling the ELF library is deadly simple.

       And here is a list of other  references  which  is  horribly  outdated.   There  are  many  more  svgalib
       applications  as  well as the directories might have changed.  However, these will give you a start point
       and names to hunt for on CD's or in ftp archives.

   Viewers (in /pub/Linux/apps/graphics/viewers on sunsite.unc.edu):
       spic   Picture viewer; JPG/PPM/GIF; truecolor; scrolling.
       zgv    Full-featured viewer with nice file selector.
       see-jpeg
              Shows picture as it is being built up.
       mpeg-linux
              svgalib port of the Berkeley MPEG decoder (mpeg_play); it also includes an X binary.
       flip   FLI/FLC player (supports SVGA-resolution).

   Games (in /pub/Linux/games on sunsite.unc.edu):
       bdash  B*lderdash clone with sound.
       sasteroids
              Very smooth arcade asteroids game.
       yatzy  Neat mouse controlled dice game.
       vga_cardgames
              Collection of graphical card games.
       vga_gamespack
              Connect4, othello and mines.
       wt     Free state-of-the-art Doom-like engine.
       Maelstrom
              A very nice asteroids style game port from Mac.
       Koules A game. (I've no idea what it looks like)

   Docs
       In the vga directory of the SIMTEL MSDOS collection, there  is  a  package  called  vgadoc3  which  is  a
       collection of VGA/SVGA register information.

       The XFree86 driver sources distributed with the link-kit may be helpful.

   Miscellaneous
       There's   an   alternative   RAW-mode  keyboard  library  by  Russell  Marks  for  use  with  svgalib  on
       sunsite.unc.edu.

       LIBGRX, the extensive framebuffer library by Csaba Biegl distributed  with  DJGPP,  has  been  ported  to
       Linux. Contact Hartmut Schirmer (phc27@rz.uni-kiel.d400.de, subject prefix "HARTMUT:"). A more up-to-date
       port by Daniel Jackson (djackson@icomp.intel.com) is on sunsite.unc.edu.

       The vgalib ghostscript device driver sources can be found on  sunsite.unc.edu,  /pub/Linux/apps/graphics.
       Ghostscript   patches   from   Slackware:   ftp.cdrom.com,   /pub/linux/misc.   gnuplot  patches  are  on
       sunsite.unc.edu.

       Mitch D'Souza has written font functions that work in 16 color modes and can use VGA  textmode  (codepage
       format) fonts; these can be found in his g3fax package in sunsite.unc.edu.  These functions may go into a
       later version of svgalib.

8. KNOWN BUGS

       This section is most probably outdated, none of these problems are no longer reported.

       Using a 132 column textmode may cause graphics modes to fail. Try using something like 80x28.

       The console switching doesn't preserve some registers that may be used to draw in planar VGA modes.

       Wild console switching can cause the text screen to be corrupted, especially when switching  between  two
       graphics consoles.

       On ET4000, having run XFree86 may cause high resolution modes to fail (this is more XFree86's fault).

       The Trident probing routine in the XFree86 server may cause standard VGA modes to fail after exiting X on
       a Cirrus. Try putting a 'Chipset' line in your Xconfig to avoid the Trident probe, or use the link kit to
       build   a  server  without  the  Trident  driver.  Saving  and  restoring  the  textmode  registers  with
       savetextmode/textmode (restoretextmode) should also  work.  [Note:  svgalib  now  resets  the  particular
       extended  register,  but only if the Cirrus driver is used (i.e. the chipset is not forced to VGA)] [This
       is fixed in XFree86 v2.1]

       Some Paradise VGA cards may not work even in standard VGA modes. Can anyone confirm this?

       Piping data into a graphics program has problems. I am not sure why. A pity, since  zcatting  a  5Mb  FLC
       file into flip on a 4Mb machine would be fun.

       The  tseng3.exe  DOS program include as source in the svgalib distribution doesn't recognize any modes on
       some ET4000 cards.  Also ET4000 cards with a Acumos/Cirrus DAC may only work correctly in 64K color mode.

FILES

       /etc/vga/libvga.config
       /etc/vga/libvga.et4000

SEE ALSO

       svgalib.et4000(7), svgalib.chips(7),  svgalib.mach32(7),  vgagl(7),  libvga.config(5),  3d(6),  accel(6),
       bg_test(6),   eventtest(6),   forktest(6),  fun(6),  keytest(6),  lineart(5),  mousetest(6),  joytest(6),
       mjoytest(6), scrolltest(6), speedtest(6), spin(6), testaccel(6),  testgl(6),  testlinear(6),  vgatest(6),
       plane(6),   wrapdemo(6),   convfont(1),   dumpreg(1),  fix132x43(1),  restorefont(1),  restorepalette(1),
       restoretextmode(1), runx(1), savetextmode(1), setmclk(1), textmode(1), mach32info(1).

AUTHOR

       There are many authors of svgalib. This page was edited by Michael Weller <eowmob@exp-math.uni-essen.de>.
       The  original  documentation  and most of svgalib was done by Harm Hanemaayer <H.Hanemaayer@inter.nl.net>
       though.