Provided by: libsvga1-dev_1.4.3-33_amd64 bug

NAME

       mouse_setwrap - set what happens at the mouse boundaries

SYNOPSIS

       #include <vgamouse.h>

       void mouse_setwrap(int state);

DESCRIPTION

       This routine determines what to do if the mouse position reaches a boundary.

       state  should  be  either  MOUSE_WRAP,  MOUSE_NOWRAP,  or  a  bitwise  or  of  MOUSE_WRAPX,  MOUSE_WRAPY,
       MOUSE_WRAPZ, MOUSE_WRAPRX, MOUSE_WRAPRY,  or  MOUSE_WRAPRZ.   These  define  if  all  or  the  respective
       coordinates wrap or are clipped at the ends.

       This  variable  has been overloaded for the case of multi-dimensional mice that support rotations and can
       be used to select the coordinate system used to return the current position of the mouse.

       If the above value of state is also ored with MOUSE_ROT_RX_RY_RZ, rotational information will be returned
       as the angular position as expressed by the total angle wound around the X, Y, and Z axes.  This  is  the
       simplest  coordinate  system  to  use,  but  it's  also  the  least useful, since angular rotations about
       perpendicular axes don't  commute.   There  are  situations  where  this  system  might  be  useful,  for
       controlling  truly  independent  quantities,  such as color, with each axis being used to dial a level of
       red, green, or blue, but for modeling the actual orientation of a physical object, it's utterly hopeless.

       If state is instead ored with MOUSE_ROT_INFINITESIMAL, the angular positions returned  are  expressed  as
       differences  from  the  previously  reported  position.   If  the differences are sufficiently small, the
       angular displacements will commute with each other and can be used to track  the  motion  of  a  physical
       object.   Other coordinate systems, such as yaw, pitch, and roll, could be defined, but haven't been done
       due  to  lack  of  time.   If  you  feel  you  need   this   feature,   send   mail   to   Eric   Sharkey
       <sharkey@superk.physics.sunysb.edu> and he just might consider coding it up.

       MOUSE_WRAP  and  MOUSE_ROT_COORDS  can  be used to mask out the bits used for wrap and coordinate states,
       respectively.

SEE ALSO

       svgalib(7),     vgagl(7),     libvga.config(5),     eventtest(6),     mouse_close(3),      mouse_init(3),
       mouse_getposition_6d(3),   mouse_setposition(3),  mouse_setscale(3),  mouse_getx(3),  mouse_setxrange(3),
       mouse_update(3),      mouse_waitforupdate(3),      vga_setmousesupport(3),      mouse_seteventhandler(3),
       vga_waitevent(3)

AUTHOR

       This  manual  page  was  edited by Michael Weller <eowmob@exp-math.uni-essen.de>. The exact source of the
       referenced function as well as of the original documentation is unknown.

       It  is  very  likely  that  both  are  at  least  to   some   extent   are   due   to   Harm   Hanemaayer
       <H.Hanemaayer@inter.nl.net>.

       Occasionally  this  might  be wrong. I hereby asked to be excused by the original author and will happily
       accept any additions or corrections to this first version of the svgalib manual.

Svgalib (>= 1.2.11)                               27 July 1997                                  mouse_setwrap(3)