Provided by: libsvga1-dev_1.4.3-33_amd64 bug

NAME

       vga_drawline - draw a line on the screen

SYNOPSIS

       #include <vga.h>

       int vga_drawline(int x1, int y1, int x2, int y2);

DESCRIPTION

       draws  a  line  from  (x1,  y1)  to (x2, y2) on the screen. If you exchange start and end of the line you
       should not expect the exactly identical set of pixel be covered by the line.

       This function is very inefficient as is does a bunch of vga_drawpixel(3) calls, you should consider using
       gl_line(3) which is very efficient, or doing direct screen access instead or  use  vga_drawscansegment(3)
       to handle more than one pixel.

       The color drawn is set with vga_setcolor(3) or vga_setrgbcolor(3) resp.

       The function always returns 0 (on which you should probably not really rely).

SEE ALSO

       svgalib(7),  vgagl(7),  libvga.config(5),  gl_line(3)  vga_clear(3), vga_setcolor(3), vga_setrgbcolor(3),
       vga_getpixel(3), vga_drawline(3), vga_drawscanline(3), vga_drawscansegment(3), vga_getscansegment(3)

AUTHOR

       This manual page was edited by Michael Weller <eowmob@exp-math.uni-essen.de>. The  exact  source  of  the
       referenced  function  as well as of the original documentation is unknown.  This Page was modified by Don
       Secrest <secrest@uiuc.edu>

       It  is  very  likely  that  both  are  at  least  to   some   extent   are   due   to   Harm   Hanemaayer
       <H.Hanemaayer@inter.nl.net>.

       Occasionally  this  might  be wrong. I hereby asked to be excused by the original author and will happily
       accept any additions or corrections to this first version of the svgalib manual.

Svgalib (>= 1.2.11)                              21 August 1999                                  vga_drawline(3)