Provided by: libsvga1-dev_1.4.3-33_amd64 bug

NAME

       gl_line - draw a line

SYNOPSIS

       #include <vgagl.h>

       void gl_line(int x1, int y1, int x2, int y2, int c);

DESCRIPTION

       Draw a line from point (x1, y1) to (x2, y2) inclusively in color c.

       You should not assume that the same drawing trajectory is used when you exchange start and end points.

       To  use  this  program  one first sets up a mode with a regular vga_setmode call and vga_setpage(0), with
       possibly a vga_setlinearaddressing call.  Then a call to gl_setcontextvga(mode) is made.  This makes  the
       information about the mode available to gl_line.

       The pixels are placed directly into video memory using inline coded commands.

SEE ALSO

       svgalib(7),  vgagl(7),  svgalib.conf(5),  threedkit(7),  testgl(1),  plane(1), wrapdemo(1), gl_circle(3),
       gl_clearscreen(3), gl_hline(3), gl_setpixel(3), gl_setpixelrgb(3), gl_setcontextvga(3).

AUTHOR

       This manual page was edited by Michael Weller <eowmob@exp-math.uni-essen.de>. The  exact  source  of  the
       referenced  demo  as  well  as  of  the  original documentation is unknown. This page was modified by Don
       Secrest <secrest@uiuc.edu>.

       It  is  very  likely  that  both  are  at  least  to   some   extent   are   due   to   Harm   Hanemaayer
       <H.Hanemaayer@inter.nl.net>.

       Occasionally  this  might  be wrong. I hereby asked to be excused by the original author and will happily
       accept any additions or corrections to this first version of the svgalib manual.

Svgalib (>= 1.2.11)                                21 Aug 1999                                        gl_line(3)