Provided by: libsvga1-dev_1.4.3-33_amd64 bug

NAME

       gl_setcontextvga - set the context to the physical screen

SYNOPSIS

       #include <vgagl.h>

       int gl_setcontextvga(int mode);

DESCRIPTION

       Set  the  graphics context to the physical screen of a vga mode (as defined in vga_setmode(3)).  The mode
       must be set with vga_setmode(3) prior to using any of the drawing functions.  vgagl does not take care of
       that.

       The function returns 0 for success and non-zero if the mode is not supported by the hardware.

       The only thing you can do with a planar (mode X-like) 256 color mode is aligned gl_putbox, and use it  as
       a target for gl_copyscreen.

       In  all  of  the  svga  modes  this  program  makes  a description of the vga mode available to the vgagl
       functions.  The 256 color svgamodes are handled properly by this program.

SEE ALSO

       svgalib(7), vgagl(7), svgalib.conf(5), threedkit(7), testgl(1), currentcontext(3), gl_allocatecontext(3),
       gl_copyboxfromcontext(3),  gl_copyboxtocontext(3),   gl_copyscreen(3),   gl_freecontext(3),   gl_line(3),
       gl_getcontext(3),       gl_setcontext(3),       gl_setcontextheight(3),       gl_setcontextvgavirtual(3),
       gl_setcontextvirtual(3), gl_setcontextwidth(3).

AUTHOR

       This manual page was edited by Michael Weller <eowmob@exp-math.uni-essen.de>. The  exact  source  of  the
       referenced  demo  as  well  as  of  the original documentation is unknown.  This page was modified by Don
       Secrest <secrest@uiuc.edu>.

       It  is  very  likely  that  both  are  at  least  to   some   extent   are   due   to   Harm   Hanemaayer
       <H.Hanemaayer@inter.nl.net>.

       Occasionally  this  might  be wrong. I hereby asked to be excused by the original author and will happily
       accept any additions or corrections to this first version of the svgalib manual.

Svgalib (>= 1.2.11)                                21 Aug 1999                               gl_setcontextvga(3)