Provided by: libsvga1-dev_1.4.3-33_amd64 bug

NAME

       vga_drawpixel - draw a pixel on the screen

SYNOPSIS

       #include <vga.h>

       int vga_drawpixel(int x, int y);

DESCRIPTION

       Read  a pixels value from the screen. This function is very inefficient, you should consider doing direct
       screen access instead or use vga_drawscansegment(3) to handle more than one pixel.

       The color drawn is set with vga_setcolor(3) or vga_setrgbcolor(3) resp.

       The function always returns 0 (on which you should probably not really rely).

SEE ALSO

       svgalib(7),    vgagl(7),    libvga.config(5),    vga_clear(3),    vga_setcolor(3),    vga_setrgbcolor(3),
       vga_getpixel(3), vga_drawline(3), vga_drawscanline(3), vga_drawscansegment(3), vga_getscansegment(3)

AUTHOR

       This  manual  page  was  edited by Michael Weller <eowmob@exp-math.uni-essen.de>. The exact source of the
       referenced function as well as of the original documentation is unknown.

       It  is  very  likely  that  both  are  at  least  to   some   extent   are   due   to   Harm   Hanemaayer
       <H.Hanemaayer@inter.nl.net>.

       Occasionally  this  might  be wrong. I hereby asked to be excused by the original author and will happily
       accept any additions or corrections to this first version of the svgalib manual.

Svgalib (>= 1.2.11)                               27 July 1997                                  vga_drawpixel(3)