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NAME

     unix — UNIX-domain protocol family

SYNOPSIS

     #include <sys/types.h>
     #include <sys/un.h>

DESCRIPTION

     The UNIX-domain protocol family is a collection of protocols that provides local (on-machine) interprocess
     communication through the normal socket(2) mechanisms.  The UNIX-domain family supports the SOCK_STREAM,
     SOCK_SEQPACKET, and SOCK_DGRAM socket types and uses file system pathnames for addressing.

ADDRESSING

     UNIX-domain addresses are variable-length file system pathnames of at most 104 characters.  The include
     file <sys/un.h> defines this address:

           struct sockaddr_un {
                   u_char  sun_len;
                   u_char  sun_family;
                   char    sun_path[104];
           };

     Binding a name to a UNIX-domain socket with bind(2) causes a socket file to be created in the file system.
     This file is not removed when the socket is closed — unlink(2) must be used to remove the file.

     The length of UNIX-domain address, required by bind(2) and connect(2), can be calculated by the macro
     SUN_LEN() defined in <sys/un.h>.  The sun_path field must be terminated by a NUL character to be used with
     SUN_LEN(), but the terminating NUL is not part of the address.

     The UNIX-domain protocol family does not support broadcast addressing or any form of “wildcard” matching on
     incoming messages.  All addresses are absolute- or relative-pathnames of other UNIX-domain sockets.  Normal
     file system access-control mechanisms are also applied when referencing pathnames; e.g., the destination of
     a connect(2) or sendto(2) must be writable.

PASSING FILE DESCRIPTORS

     The UNIX-domain sockets support the communication of UNIX file descriptors through the use of the
     msg_control field in the msg argument to sendmsg(2) and recvmsg(2).

     Any valid descriptor may be sent in a message.  The file descriptor(s) to be passed are described using a
     struct cmsghdr that is defined in the include file <sys/socket.h>.  The type of the message is SCM_RIGHTS,
     and the data portion of the messages is an array of integers representing the file descriptors to be
     passed.  The number of descriptors being passed is defined by the length field of the message; the length
     field is the sum of the size of the header plus the size of the array of file descriptors.

     The received descriptor is a duplicate of the sender's descriptor, as if it were created with a call to
     dup(2).  Per-process descriptor flags, set with fcntl(2), are not passed to a receiver.  Descriptors that
     are awaiting delivery, or that are purposely not received, are automatically closed by the system when the
     destination socket is closed.

SOCKET OPTIONS

     UNIX domain sockets support a number of socket options which can be set with setsockopt(2) and tested with
     getsockopt(2):

     LOCAL_CREDS     This option may be enabled on SOCK_DGRAM, SOCK_SEQPACKET, or a SOCK_STREAM socket.  This
                     option provides a mechanism for the receiver to receive the credentials of the process as a
                     recvmsg(2) control message.  The msg_control field in the msghdr structure points to a
                     buffer that contains a cmsghdr structure followed by a variable length sockcred structure,
                     defined in <sys/socket.h> as follows:

                     struct sockcred {
                       uid_t sc_uid;         /* real user id */
                       uid_t sc_euid;        /* effective user id */
                       gid_t sc_gid;         /* real group id */
                       gid_t sc_egid;        /* effective group id */
                       int   sc_ngroups;     /* number of supplemental groups */
                       gid_t sc_groups[1];   /* variable length */
                     };

                     The SOCKCREDSIZE() macro computes the size of the sockcred structure for a specified number
                     of groups.  The cmsghdr fields have the following values:

                     cmsg_len = CMSG_LEN(SOCKCREDSIZE(ngroups))
                     cmsg_level = SOL_SOCKET
                     cmsg_type = SCM_CREDS

                     On SOCK_STREAM and SOCK_SEQPACKET sockets credentials are passed only on the first read
                     from a socket, then system clears the option on socket.

     LOCAL_CONNWAIT  Used with SOCK_STREAM sockets, this option causes the connect(2) function to block until
                     accept(2) has been called on the listening socket.

     LOCAL_PEERCRED  Requested via getsockopt(2) on a SOCK_STREAM socket returns credentials of the remote side.
                     These will arrive in the form of a filled in xucred structure, defined in <sys/ucred.h> as
                     follows:

                     struct xucred {
                       u_int cr_version;             /* structure layout version */
                       uid_t cr_uid;                 /* effective user id */
                       short cr_ngroups;             /* number of groups */
                       gid_t cr_groups[XU_NGROUPS];  /* groups */
                     };
                     The cr_version fields should be checked against XUCRED_VERSION define.

                     The credentials presented to the server (the listen(2) caller) are those of the client when
                     it called connect(2); the credentials presented to the client (the connect(2) caller) are
                     those of the server when it called listen(2).  This mechanism is reliable; there is no way
                     for either party to influence the credentials presented to its peer except by calling the
                     appropriate system call (e.g., connect(2) or listen(2)) under different effective
                     credentials.

                     To reliably obtain peer credentials on a SOCK_DGRAM socket refer to the LOCAL_CREDS socket
                     option.

SEE ALSO

     connect(2), dup(2), fcntl(2), getsockopt(2), listen(2), recvmsg(2), sendto(2), setsockopt(2), socket(2),
     intro(4)

     “An Introductory 4.3 BSD Interprocess Communication Tutorial”, PS1, 7.

     “An Advanced 4.3 BSD Interprocess Communication Tutorial”, PS1, 8.