Provided by: libsvga1-dev_1.4.3-33_amd64 bug

NAME

       gl_setcontextvga - set the context to the physical screen

SYNOPSIS

       #include <vgagl.h>

       int gl_setcontextvga(int mode);

DESCRIPTION

       Set  the  graphics  context  to  the  physical  screen  of  a  vga  mode  (as  defined  in
       vga_setmode(3)).  The mode must be set with vga_setmode(3)  prior  to  using  any  of  the
       drawing functions.  vgagl does not take care of that.

       The  function  returns  0  for  success  and  non-zero if the mode is not supported by the
       hardware.

       The only thing you can do with a planar (mode X-like) 256 color mode is aligned gl_putbox,
       and use it as a target for gl_copyscreen.

       In all of the svga modes this program makes a description of the vga mode available to the
       vgagl functions.  The 256 color svgamodes are handled properly by this program.

SEE ALSO

       svgalib(7),  vgagl(7),  svgalib.conf(5),   threedkit(7),   testgl(1),   currentcontext(3),
       gl_allocatecontext(3), gl_copyboxfromcontext(3), gl_copyboxtocontext(3), gl_copyscreen(3),
       gl_freecontext(3), gl_line(3), gl_getcontext(3), gl_setcontext(3), gl_setcontextheight(3),
       gl_setcontextvgavirtual(3), gl_setcontextvirtual(3), gl_setcontextwidth(3).

AUTHOR

       This  manual  page  was edited by Michael Weller <eowmob@exp-math.uni-essen.de>. The exact
       source of the referenced demo as well as of the original documentation is  unknown.   This
       page was modified by Don Secrest <secrest@uiuc.edu>.

       It  is  very  likely  that  both  are  at  least to some extent are due to Harm Hanemaayer
       <H.Hanemaayer@inter.nl.net>.

       Occasionally this might be wrong. I hereby asked to be excused by the original author  and
       will  happily  accept  any  additions  or corrections to this first version of the svgalib
       manual.