Provided by: libsvga1-dev_1.4.3-33_amd64 bug

NAME

       gl_allocatecontext - allocate a graphics context

SYNOPSIS

       #include <vgagl.h>

       GraphicsContext *gl_allocatecontext(void);

DESCRIPTION

       Allocate  a  graphics  context.  This  is  preferred to hardcoding a context variable in a
       program since the latter is incompatible with a future vgagl version that have  additional
       context fields.

SEE ALSO

       svgalib(7),  vgagl(7),  svgalib.conf(5),  threedkit(7),  testgl(1), plane(1), wrapdemo(1),
       currentcontext(3),            gl_allocatecontext(3),             gl_copyboxfromcontext(3),
       gl_copyboxtocontext(3),    gl_getcontext(3),   gl_setcontext(3),   gl_setcontextheight(3),
       gl_setcontextvga(3),         gl_setcontextvgavirtual(3),          gl_setcontextvirtual(3),
       gl_setcontextwidth(3).

AUTHOR

       This  manual  page  was edited by Michael Weller <eowmob@exp-math.uni-essen.de>. The exact
       source of the referenced demo as well as of the original documentation is unknown.

       It is very likely that both are at least  to  some  extent  are  due  to  Harm  Hanemaayer
       <H.Hanemaayer@inter.nl.net>.

       Occasionally  this might be wrong. I hereby asked to be excused by the original author and
       will happily accept any additions or corrections to this  first  version  of  the  svgalib
       manual.