Provided by: libsvga1-dev_1.4.3-33_amd64 bug

NAME

       gl_allocatecontext - allocate a graphics context

SYNOPSIS

       #include <vgagl.h>

       GraphicsContext *gl_allocatecontext(void);

DESCRIPTION

       Allocate  a  graphics  context. This is preferred to hardcoding a context variable in a program since the
       latter is incompatible with a future vgagl version that have additional context fields.

SEE ALSO

       svgalib(7), vgagl(7), svgalib.conf(5), threedkit(7), testgl(1), plane(1), wrapdemo(1), currentcontext(3),
       gl_allocatecontext(3),      gl_copyboxfromcontext(3),      gl_copyboxtocontext(3),      gl_getcontext(3),
       gl_setcontext(3),      gl_setcontextheight(3),      gl_setcontextvga(3),      gl_setcontextvgavirtual(3),
       gl_setcontextvirtual(3), gl_setcontextwidth(3).

AUTHOR

       This manual page was edited by Michael Weller <eowmob@exp-math.uni-essen.de>. The  exact  source  of  the
       referenced demo as well as of the original documentation is unknown.

       It   is   very   likely   that   both   are   at  least  to  some  extent  are  due  to  Harm  Hanemaayer
       <H.Hanemaayer@inter.nl.net>.

       Occasionally this might be wrong. I hereby asked to be excused by the original author  and  will  happily
       accept any additions or corrections to this first version of the svgalib manual.

Svgalib (>= 1.2.11)                                2 Aug 1997                              gl_allocatecontext(3)