plucky (3) glFramebufferRenderbuffer.3G.gz

Provided by: opengl-4-man-doc_1.0~svn33624-3_all bug

NAME

       glFramebufferRenderbuffer, glNamedFramebufferRenderbuffer - attach a renderbuffer as a logical buffer of
       a framebuffer object

C SPECIFICATION

       void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget,
                                      GLuint renderbuffer);

       void glNamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget,
                                           GLuint renderbuffer);

PARAMETERS

       target
           Specifies the target to which the framebuffer is bound for glFramebufferRenderbuffer.

       framebuffer
           Specifies the name of the framebuffer object for glNamedFramebufferRenderbuffer.

       attachment
           Specifies the attachment point of the framebuffer.

       renderbuffertarget
           Specifies the renderbuffer target. Must be GL_RENDERBUFFER.

       renderbuffer
           Specifies the name of an existing renderbuffer object of type renderbuffertarget to attach.

DESCRIPTION

       glFramebufferRenderbuffer and glNamedFramebufferRenderbuffer attaches a renderbuffer as one of the
       logical buffers of the specified framebuffer object. Renderbuffers cannot be attached to the default draw
       and read framebuffer, so they are not valid targets of these commands.

       For glFramebufferRenderbuffer, the framebuffer object is that bound to target, which must be
       GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER or GL_FRAMEBUFFER.  GL_FRAMEBUFFER is equivalent to
       GL_DRAW_FRAMEBUFFER.

       For glNamedFramebufferRenderbuffer, framebuffer is the name of the framebuffer object.

       renderbuffertarget must be GL_RENDERBUFFER.

       renderbuffer must be zero or the name of an existing renderbuffer object of type renderbuffertarget. If
       renderbuffer is not zero, then the specified renderbuffer will be used as the logical buffer identified
       by attachment of the specified framebuffer object. If renderbuffer is zero, then the value of
       renderbuffertarget is ignored.

       attachment specifies the logical attachment of the framebuffer and must be GL_COLOR_ATTACHMENTi,
       GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMENT.  i in may range from zero to
       the value of GL_MAX_COLOR_ATTACHMENTS minus one. Setting attachment to the value
       GL_DEPTH_STENCIL_ATTACHMENT is a special case causing both the depth and stencil attachments of the
       specified framebuffer object to be set to renderbuffer, which should have the base internal format
       GL_DEPTH_STENCIL.

       The value of GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for the specified attachment point is set to
       GL_RENDERBUFFER and the value of GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME is set to renderbuffer. All other
       state values of specified attachment point are set to their default values. No change is made to the
       state of the renderbuuffer object and any previous attachment to the attachment logical buffer of the
       specified framebuffer object is broken.

       If renderbuffer is zero, these commands will detach the image, if any, identified by the specified
       attachment point of the specified framebuffer object. All state values of the attachment point are set to
       their default values.

ERRORS

       GL_INVALID_ENUM is generated by glFramebufferRenderbuffer if target is not one of the accepted
       framebuffer targets.

       GL_INVALID_OPERATION is generated by glFramebufferRenderbuffer if zero is bound to target.

       GL_INVALID_OPERATION is generated by glNamedFramebufferRenderbuffer if framebuffer is not the name of an
       existing framebuffer object.

       GL_INVALID_ENUM is generated if attachment is not one of the accepted attachment points.

       GL_INVALID_ENUM is generated if renderbuffertarget is not GL_RENDERBUFFER.

       GL_INVALID_OPERATION is generated if renderbuffertarget is not zero or the name of an existing
       renderbuffer object of type GL_RENDERBUFFER.

VERSION SUPPORT

       ┌───────────────────────────────┬───────────────────────────────────────────────────────────────────────┐
       │                               │                OpenGL Version                                         │
       ├───────────────────────────────┼─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┤
       │Function2.02.13.03.13.23.34.04.14.24.34.44.5 │
       │/                              │     │     │     │     │     │     │     │     │     │     │     │     │
       │Feature                        │     │     │     │     │     │     │     │     │     │     │     │     │
       │Name                           │     │     │     │     │     │     │     │     │     │     │     │     │
       ├───────────────────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
       │glFramebufferRenderbuffer      │  -  │  -  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │
       ├───────────────────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
       │glNamedFramebufferRenderbuffer │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  ✔  │
       └───────────────────────────────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘

SEE ALSO

       glGenFramebuffers(), glBindFramebuffer(), glGenRenderbuffers(), glFramebufferTexture(),

       glFramebufferTexture1D,

       glFramebufferTexture2D,

       glFramebufferTexture3D

       Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions
       set forth in the Open Publication License, v 1.0, 8 June 1999.  http://opencontent.org/openpub/.

       Copyright © 2010-2014 Khronos Group

[FIXME: source]                                    11/18/2024                           GLFRAMEBUFFERRENDERB(3G)