Provided by: libsdl3-doc_3.2.20+ds-2_all 

NAME
SDL_CreateGPUDeviceWithProperties - Creates a GPU context.
SYNOPSIS
#include <SDL3/SDL_gpu.h>
SDL_GPUDevice * SDL_CreateGPUDeviceWithProperties(
SDL_PropertiesID props);
DESCRIPTION
These are the supported properties:
• SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOLEAN: enable debug mode properties and validations, defaults to
true.
• SDL_PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOLEAN: enable to prefer energy efficiency over maximum GPU
performance, defaults to false.
• SDL_PROP_GPU_DEVICE_CREATE_NAME_STRING: the name of the GPU driver to use, if a specific one is
desired.
These are the current shader format properties:
• SDL_PROP_GPU_DEVICE_CREATE_SHADERS_PRIVATE_BOOLEAN: The app is able to provide shaders for an NDA
platform.
• SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SPIRV_BOOLEAN: The app is able to provide SPIR-V shaders if
applicable.
• SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXBC_BOOLEAN: The app is able to provide DXBC shaders if applicable
• SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXIL_BOOLEAN: The app is able to provide DXIL shaders if applicable.
• SDL_PROP_GPU_DEVICE_CREATE_SHADERS_MSL_BOOLEAN: The app is able to provide MSL shaders if applicable.
• SDL_PROP_GPU_DEVICE_CREATE_SHADERS_METALLIB_BOOLEAN: The app is able to provide Metal shader libraries
if applicable.
With the D3D12 renderer:
• SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING: the prefix to use for all vertex semantics,
default is "TEXCOORD".
FUNCTION PARAMETERS
props the properties to use.
RETURN VALUE
Returns a GPU context on success or NULL on failure; call SDL_GetError() for more information.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
SDL_GetGPUShaderFormats(3), SDL_GetGPUDeviceDriver(3), SDL_DestroyGPUDevice(3),
SDL_GPUSupportsProperties(3)
Simple Directmedia Layer SDL 3.2.20 SDL_CreateGPUDeviceWithProperties(3)