SDL_GetRGBA
Get RGBA values from a pixel in the specified format.
- Provided by: libsdl3-doc (Version: 3.4.2+ds-1ubuntu1)
- Source: libsdl3
- Report a bug
Get RGBA values from a pixel in the specified format.
#include <SDL3/SDL_pixels.h>
void SDL_GetRGBA(Uint32 pixelvalue, const SDL_PixelFormatDetails *format, const SDL_Palette *palette, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
This function uses the entire 8-bit [0..255] range when converting color components from pixel formats with less than 8-bits per RGB component (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff, 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).
If the surface has no alpha component, the alpha will be returned as 0xff (100% opaque).
It is safe to call this function from any thread, as long as the palette is not modified.
This function is available since SDL 3.2.0.
SDL_GetPixelFormatDetails(3), SDL_GetRGB(3), SDL_MapRGB(3), SDL_MapRGBA(3)