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SDL_LoadBMP

Load a BMP image from a file.

#include <SDL3/SDL_surface.h>
SDL_Surface * SDL_LoadBMP(const char *file);

The new surface should be freed with SDL_DestroySurface(). Not doing so will result in a memory leak.

the BMP file to load.

Returns a pointer to a new SDL_Surface structure or NULL on failure; call SDL_GetError() for more information.

It is safe to call this function from any thread.

This function is available since SDL 3.2.0.

SDL_DestroySurface(3), SDL_LoadBMP_IO(3), SDL_SaveBMP(3)