Provided by: libsdl3-doc_3.2.26+ds-2_all bug

NAME

       SDL_SaveBMP - Save a surface to a file.

SYNOPSIS

       #include <SDL3/SDL_surface.h>

       bool SDL_SaveBMP(SDL_Surface *surface, const char *file);

DESCRIPTION

       Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the BMP directly. Other RGB formats
       with 8-bit or higher get converted to a 24-bit surface or, if they have an alpha mask or a colorkey, to a
       32-bit surface before they are saved. YUV and paletted 1-bit and 4-bit formats are not supported.

FUNCTION PARAMETERS

       surface
              the SDL_Surface structure containing the image to be saved.

       file   a file to save to.

RETURN VALUE

       for more information.

THREAD SAFETY

       This function is not thread safe.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_LoadBMP(3), SDL_SaveBMP_IO(3)

Simple Directmedia Layer                           SDL 3.2.26                                     SDL_SaveBMP(3)