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SDL_LoadBMP_IO

Load a BMP image from a seekable SDL data stream.

#include <SDL3/SDL_surface.h>
SDL_Surface * SDL_LoadBMP_IO(SDL_IOStream *src, bool closeio);

The new surface should be freed with SDL_DestroySurface(). Not doing so will result in a memory leak.

the data stream for the surface.
if true, calls SDL_CloseIO() on src before returning, even in the case of an error.

Returns a pointer to a new SDL_Surface structure or NULL on failure; call SDL_GetError() for more information.

It is safe to call this function from any thread.

This function is available since SDL 3.2.0.

SDL_DestroySurface(3), SDL_LoadBMP(3), SDL_SaveBMP_IO(3)