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SDL_GetTextureColorModFloat

Get the additional color value multiplied into render copy operations.

#include <SDL3/SDL_render.h>
bool SDL_GetTextureColorModFloat(SDL_Texture *texture, float *r, float *g, float *b);

the texture to query.
a pointer filled in with the current red color value.
a pointer filled in with the current green color value.
a pointer filled in with the current blue color value.

Returns true on success or false on failure; call SDL_GetError() for more information.

This function should only be called on the main thread.

This function is available since SDL 3.2.0.

SDL_GetTextureAlphaModFloat(3), SDL_GetTextureColorMod(3), SDL_SetTextureColorModFloat(3)