Provided by: libsvga1-dev_1.4.3-33_amd64 bug

NAME

       gl_write, gl_writen - write a text string

SYNOPSIS

       #include <vgagl.h>

       void gl_write(int x, int y, char *s);
       void gl_writen(int x, int y, int n ,char *s);

DESCRIPTION

       gl_write writes the zero terminated string s to position (x, y) using the currently selected font.

       gl_writen works similarly, but writes exactly n characters, thus allowing to use the character 0.

       The kind of text draw operation is set with gl_setwritemode(3).

       BEWARE!  Prior to the of use of gl_write(3) and gl_writen(3) you must set a font.

       A good default initialization sequence is:

       gl_setfont(8, 8, gl_font8x8);
       gl_setwritemode(FONT_COMPRESSED + WRITEMODE_OVERWRITE);
       gl_setfontcolors(0, vga_white());

SEE ALSO

       svgalib(7),   vgagl(7),   svgalib.conf(5),   threedkit(7),   testgl(1),   gl_printf(3),  gl_colorfont(3),
       gl_expandfont(3), gl_font8x8(3), gl_setfont(3), gl_setfontcolors(3), gl_setwritemode(3).

AUTHOR

       This manual page was edited by Michael Weller <eowmob@exp-math.uni-essen.de>. The  exact  source  of  the
       referenced demo as well as of the original documentation is unknown.

       It   is   very   likely   that   both   are   at  least  to  some  extent  are  due  to  Harm  Hanemaayer
       <H.Hanemaayer@inter.nl.net>.

       Occasionally this might be wrong. I hereby asked to be excused by the original author  and  will  happily
       accept any additions or corrections to this first version of the svgalib manual.

Svgalib (>= 1.2.11)                                2 Aug 1997                                        gl_write(3)