xenial (6) xdino.6.gz

Provided by: xmpuzzles_7.7.1-1_amd64 bug

NAME

       xdino - Dino X widgets

SYNOPSIS

       /usr/games/xdino   [-geometry  [{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]]  [-display  [{host}]:[{vs}]]
       [-[no]mono] [-[no]{reverse|rv}] [-{foreground|fg} {color}] [-{background|bg} {color}] [-face{0|1|2|3|4|5}
       {color}]   [-{border|bd}   {color}]  [-delay  msecs]  [-[no]sound]  [-moveSound  {filename}]  [-{font|fn}
       {fontname}] [-view {int}] [-{mode {int}  |  both}]  [-[no]orient]  [-[no]practice]  [-userName  {string}]
       [-scoreFile {filename}] [-scores] [-version]

DESCRIPTION

       The  physical  puzzle  has  period 3 turning (i.e. the points turn with 120 degree intervals) is called a
       Triangle - 4 Cube - Dinosaur with colored dinosaurs on it, (or Triangle - 4 Cube - 6  Colors  with  solid
       colors,  (a  4  color and a 2 color are also available with point oriented coloring)) manufactured by The
       International Puzzle & Games (Great Animation International Corporation).  The period 2 turning (i.e. the
       edges turn with 180 degree intervals) was suggested by Derek Bosch <bosch@sgi.com>.

FEATURES

       Press "mouse-left" button to move a piece.  Release "mouse-left" button on a piece on the same face.  The
       pieces will then turn towards where the mouse button was released.

       Click "mouse-center", or press "P" or "p" keys to toggle the practice mode (in practice mode  the  record
       should say "practice").  This is good for learning moves and experimenting.

       Click  "mouse-right", or press "Z" or "z" keys, to randomize the puzzle (this must be done first to set a
       new record).

       Press "R" or "r" keys to read a saved puzzle.

       Press "W" or "w" keys to save (write) a puzzle.

       Press "U" or "u" keys to undo a move.

       Press "E" or "e" keys to redo a move.

       Press "C" or "c" keys to clear the puzzle.

       "S" or "s" keys to start auto-solver.  Only works for Period 3 mode.

       Press "O" or "o" keys to toggle the orient mode.  One has to orient the faces  in  orient  mode,  besides
       getting  all  the  faces to be the same color.  To do this one has to get the lines to be oriented in the
       same direction.  This does add complexity, (ever so slightly, there are only 2 possibilities),  so  there
       are 2 sets of records.

       Press "2", "3", "B", or "b" keys (not the keypad 2, 3) to change modes to Period 2, Period 3, or Both.

       Press "V" or "v" keys to change the view of the cube.

       Press ">" or "." keys to speed up the movement of pieces (not implemented).

       Press "<" or "," keys to slow down the movement of pieces (not implemented).

       Press "@" key to toggle the sound.

       Press "Esc" key to hide program.

       Press "Q", "q", or "CTRL-C" keys to kill program.

       Use the key pad or arrow keys to move without the mouse.
       Key pad is defined for the Dino2d as:
       7 8 9   Upper Left, Up, Upper Right
         ^
       4< >6   Left, Right
         v
       1 2 3   Lower Left, Down, Lower Right

       Key  pad for other than Dino2d, use must use your intuition (is this a cop out or what?).  The key pad is
       defined differently depending on which side of the cube your mouse is pointing at.

       Use the alt key and the left mouse button, keypad, or arrow keys to move the center of the cube.   The  2
       opposite corners do not move.

       Use the shift keys and the left mouse button, keypad, or arrow key to access "Period 2" turns from "Both"
       mode, otherwise it assumes "Period 3" turning.  Edges turn in "Period 2" and corners turn in "Period  3".
       The "Period 2" mode has extra cuts around the faces.

       Use the control key and the left mouse button, keypad, or arrow keys to move the whole cube.  This is not
       recorded as a turn.

       The title is in the following format (non-motif non-opengl version):
              xdino{2|3}d<dimension>.{2|3|both<turning modes>}: (<Number of  moves>/{<Record  number  of  moves>
              <user name>|"NEVER noaccess"|"practice"}) - <Comment>
       If there is no record of the current puzzle, it displays "NEVER noaccess".

OPTIONS

       -geometry {+|-}X{+|-}Y
               This option sets the initial position of the dino window (resource name "geometry").

       -display host:dpy
               This option specifies the X server to contact.

       -[no]mono
               This  option  allows  you  to  display the dino window on a color screen as if it were monochrome
               (resource name "mono").

       -[no]{reverse|rv}
               This option allows you to see the dino window in reverse video (resource name "reverseVideo").

       -{foreground|fg} color
               This option specifies the foreground of the dino window (resource name "foreground").

       -{background|bg} color
               This option specifies the background of the dino window (resource name "background").

       -face{0|1|2|3|4|5} <color>
               This option allows you to change the color of a face (resource name "faceColorN"). In  mono-mode,
               color  is  represented  as  the first letter of the color name. On the 2-D version, the faces are
               ordered top to bottom and left to right on the  "t"  configuration.  The  "+-"  configuration  is
               physically  consistent  with  the  former,  so  it is ordered "0, 1, 2, 3, 5, 4".  If you has two
               colors that begin with the same letter you should have one in uppercase and one in  lowercase  to
               distinguish them in mono-mode. You can change the colors of the faces to make a stupid cube (i.e.
               all White or in mono-mode all "W"). Unfortunately, it will not normally say its solved  when  its
               randomized. This would be cheating.

       -{border|bd} color
               This  option  specifies  the  border  color  of  the  pieces  in  the  dino window (resource name
               "borderColor").

       -delay msecs
               This option specifies the number of milliseconds it takes to move pieces  (1-50)  (resource  name
               "delay").

       -[no]sound
               This option specifies if sliding pieces should make a sound or not (resource name "sound").

       -moveSound filename
               This  option  specifies the file for the move sound for the twisting of the puzzle (resource name
               "moveSound").

       -{font|fn} ontname
               This option specifies the font that will be used (resource name "font").

       -view <int>
               This option allows you to change the view of the cube for OpenGL with choice of 4 views (resource
               name "int").

       -mode <int>
               This option allows you to set the turning mode (resource name "mode").

       -both   This  option  allows  you  to  set  the turning mode to both period 2 and period 3 (resource name
               "mode" set at 4).

       -[no]orient
               This option allows you to access the orient mode (resource name "orient").

       -[no]practice
               This option allows you to access the practice mode (resource name "practice").

       -userName string
               This option specifies the user name for any records made or else it  will  get  your  login  name
               (resource name "userName").

       -scoreFile filename
               Specify an alternative score file (resource name "scoreFile").

       -scores This option lists all the recorded scores and then exits.

       -version
               This option tells you what version of xdino you have.

RECORDS

       You  must  randomize the puzzle before a record is set, otherwise an assumption of cheating is made if it
       is solved after a get or an auto-solve.

SAVE FORMAT

       Here is the format for the xdino configuration, starting position, and the movement of its pieces.

              mode: 2-4 <period 2 turning, period 3 turning, or both (4)>
              orient: 0-1 <O false, 1 true; if 1 then lines on pieces are to be oriented>
              practice: 0-1 <0 false, 1 true>
              moves: 0-MAXINT <total number of moves>

              startingPosition: <2 dimensional array of face and edge position, each  face  4  edge  pieces,  if
              orient mode then orientation number follows face number: 0 up, 1 right, 2 down, and 3 left>

       This is then followed by the moves, starting from 1.
              move #: <face> <edge> <direction> <style> <control>
       Each turn is with respect to a corner on a face.
       The edges start at the top and work clockwise.
       Direction  is  represented  as  0  upper right, 1 lower right, 2 lower left, 3 upper left, 5 clockwise, 7
       counterclockwise, 8 up, 9 right, 10 down, and 11 left.
       Style is represented as 0, 1, or 2, 0 if just a corner is rotated, 1 if the center of the cube is  moved,
       and 2 if a period 2 twist.
       Control is represented as 0 or 1, 1 if the whole cube is moved at once (here the edge does not matter), 0
       if not.  The xdino record keeper does not count a control move as a move, but here we do.

REFERENCES

       International Puzzles & Games Catalog

SEE ALSO

       X(1), xcubes(6), xtriangles(6), xhexagons(6), xmlink(6), xbarrel(6), xpanex(6), xmball(6),  xpyraminx(6),
       xoct(6), xrubik(6), xskewb(6), xabacus(6)

COPYRIGHTS

       ® Copyright 1995-2010, David A. Bagley

BUG REPORTS AND PROGRAM UPDATES

       Send bugs (or their reports, or fixes) to the author:
              David A. Bagley, <bagleyd@tux.org>

       The latest version is currently at:
              http://www.tux.org/~bagleyd/puzzles.html
              ftp://ibiblio.org/pub/Linux/games/strategy