xenial (6) xpanex.6.gz

Provided by: xmpuzzles_7.7.1-1_amd64 bug

NAME

       xpanex - Panex X widget

SYNOPSIS

       /usr/games/xpanex  [-geometry  [{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]]  [-display  [{host}]:[{vs}]]
       [-[no]mono] [-[no]{reverse|rv}] [-{foreground|fg} {color}]  [-{background|bg}  {color}]  [-tile  {color}]
       [-pyramid{0|1}  {color}]  [-delay  msecs]  [-[no]sound]  [-moveSound  {filename}] [-{font|fn} {fontname}]
       [-tiles  {int}]  [-{mode  {int}|hanoi|algorithme|panex}]  [-userName  {string}]  [-scoreFile  {filename}]
       [-scores] [-version]

DESCRIPTION

       Panex  -  A grooved sliding tile puzzle created by Toshio Akanuma and manufactured by the Tricks Co., Ltd
       of Tokyo, Japan (a Magic Company) in the 1980's.  Mathematicians  at  Bell  Laboratories  calculated  the
       number  of  moves  to  be  27,564  to  31,537.  It came in two varieties: one with a magenta and a orange
       pyramid of order 10 on silver tiles; in the gold version pieces of each color look alike (i.e. no pyramid
       is  drawn  on them), this is a little harder.  The goal in this puzzle is to simply exchange the 2 piles.
       Pieces with smaller trapazoids can not go down as far as pieces with bigger trapazoids.

       The original Tower of Hanoi puzzle is the invention of Edouard Lucas and was sold as a toy in  France  in
       1883.   The  legend  of  64 disks in the great temple of Benares of the god Brahma is also his invention.
       The goal in this puzzle is to move the pile from the left side to the right most column.  Unlike panex, a
       large trapazoid can not go on top of a smaller one, but pieces always fall to the bottom.

       The  original  Algorithme  6  is  2  stacks  of  3 wooden spheres on 2 of 3 posts.  The spheres come in 3
       different sizes.  The goal goal is to swap the spheres using the posts without putting a bigger sphere on
       a  smaller  one  and  without  exceeding  the  size  of the post.  It was created and produced by Patrick
       Farvacque around 1997.  The puzzle presented here has a simpler solution because the tiles  are  all  the
       same height (i.e. a 39 move solution as opposed to 66).

FEATURES

       Press  "mouse-left"  button  to  move a tile in the top tile of a column.  Release "mouse-left" button on
       another column to move the tile to that column.  It will not move if blocked.

       Click "mouse-right" button, or press "C" or "c" keys, to clear the puzzle.

       Press "R" or "r" keys to read a saved puzzle.

       Press "W" or "w" keys to save (write) a puzzle.

       Press "U" or "u" keys to undo a move.

       Press "E" or "e" keys to redo a move.

       Press "S" or "s" keys to auto-solve.  Unfortunately, its only implemented from the starting position.

       Press "M" or "m" keys to switch between Hanoi (one pyramid column), Algorithme, and Panex, (each has  two
       pyramid columns) modes (they each have different rules).
       In  Hanoi,  one can not place larger trapezoid on a smaller trapezoid.  Here the goal is to move the pile
       from the left peg to the rightmost peg.
       Algorithme is similar, here we must exchange tiles and we are limited by the size of the stack.   A  move
       from stack 1 to stack 3 and vice-versa when stack 2 is full.
       In  Panex,  a tile can not go lower that its initial starting point.  Here again, the goal is to exchange
       the 2 piles.

       Press "I" or "i" keys to increase the number of tiles.

       Press "D" or "d" keys to decrease the number of tiles.

       Press ">" or "." keys to speed up the movement of tiles.

       Press "<" or "," keys to slow down the movement of tiles.

       Press "@" key to toggle the sound.

       Press "Esc" key to hide program.

       Press "Q", "q", or "CTRL-C" keys to kill program.

       Unlike other puzzles in the collection there is no way to move pieces without drag and drop.

       The title is in the following format (non-motif version):
              x{hanoi | algorithme | panex}: <Number of rows> @ (<Number of  moves>/{<Record  number  of  moves>
              <user name>|"NEVER noaccess"}) - <Comment>
       If there is no record of the current puzzle, it displays "NEVER noaccess".

OPTIONS

       -geometry {+|-}X{+|-}Y
               This option sets the initial position of the panex window (resource name "geometry").

       -display host:dpy
               This option specifies the X server to contact.

       -[no]mono
               This  option  allows  you  to display the panex window on a color screen as if it were monochrome
               (resource name "mono").

       -[no]{reverse|rv}
               This option allows you to see the panex window in reverse video (resource name "reverseVideo").

       -{foreground|fg} color
               This option specifies the foreground of the panex window (resource name "foreground").

       -{background|bg} color
               This option specifies the background of the panex window (resource name "background").

       -tile color
               This option  specifies  the  tile  color  of  the  tiles  in  the  panex  window  (resource  name
               "tileColor").

       -pyramid0 color
               This option specifies the foreground of the first pyramid (resource name "pyramidColor0").

       -pyramid1 color
               This  option  specifies  the  foreground  of  the  second  pyramid,  if  it exists (resource name
               "pyramidColor1").

       -delay msecs
               This option specifies the number of milliseconds it takes to move a tile or a group of tiles  one
               space (1-50) (resource name "delay").

       -[no]sound
               This option specifies if a sliding tile should make a sound or not (resource name "sound").

       -moveSound filename
               This  option  specifies  the  file for the move sound for the sliding of the tiles (resource name
               "moveSound").

       -{font|fn} ontname
               This option specifies the font that will be used (resource name "font").

       -tiles int
               This option specifies the number of tiles in a column (resource name "tiles").

       -mode int
               This option specifies the hanoi (0), algorithme (1), or panex (2) mode (resource name "mode").

       -hanoi  This option specifies the hanoi mode (resource name "mode").

       -algorithme
               This option specifies the algorithme mode (resource name "mode").

       -panex  This option specifies the panex mode (resource name "mode").

       -userName string
               This option specifies the user name for any records made or else it  will  get  your  login  name
               (resource name "userName").

       -scoreFile filename
               Specify an alternative score file (resource name "scoreFile").

       -scores This option lists all the recorded scores and then exits.

       -version
               This option tells you what version of xpanex you have.

RECORDS

       You  must  clear  the puzzle before a record is set, otherwise an assumption of cheating is made if it is
       solved after a get or an auto-solve.

SAVE FORMAT

       Here is the format for the xpanex configuration, starting position, and the movement of its pieces.

              mode: 0-2 <0 hanoi, 1 algorithme, 2 panex>
              tiles: 1-10 <number of tiles in a column>
              moves: 0-MAXINT <total number of moves>

              startingPosition: <array pairs of column and position of each tile>

       This is then followed by the moves, starting from 1.
              move #: <from_column> <to_column>
       from_column is the top tile of the column
       to_column is where that tile is moved to.

REFERENCES

       Mark Manasse & Danny Sleator of AT&T Bell Laboratories and Victor K. Wei of Bell Communications Research,
       Some Results on the Panex Puzzle, Murray Hill, NJ, 1985 20 pp. (unpublished).

       Vladimir  Dubrovsky,  Nesting Puzzles Part 1: Moving oriental towers, Quantum/Toy Store, January/February
       1996 pp 55-57, 50-51.

       L. E. Horden, Sliding Piece Puzzles (Recreations in Mathematics Series), Oxford University Press 1986, pp
       144, 145.

       Jerry  Slocum  & Jack Botermans, Puzzles Old & New (How to Make and Solve Them), University of Washington
       Press, Seattle, 1987, p 135.

       Dick Hess, Analysis of the Algorithme 6 Puzzle and its Generalisations, Cubism For Fun, July 2008  76  pp
       8-13.

SEE ALSO

       X(1),  xcubes(6),  xtriangles(6),  xhexagons(6), xmlink(6), xbarrel(6), xmball(6), xpyraminx(6), xoct(6),
       xrubik(6), xskewb(6), xdino(6), xabacus(6)

COPYRIGHTS

       ® Copyright 1996-2013, David A. Bagley

       Main algorithm taken from AT&T paper above.

       Thanks to Nick Baxter <nickb@baxterweb.com> for debugging level n > 4 and vTrick.

       Though most code by Rene Jansen <rene.j.jansen@bigfoot.com> is now removed, much inspiration  was  gained
       by his efforts implementing an algorithm from Quantum January/February 1996 by Vladimir Dubrovsky.

BUG REPORTS AND PROGRAM UPDATES

       Send bugs (or their reports, or fixes) to the author:
              David A. Bagley, <bagleyd@tux.org>

       The latest version is currently at:
              http://www.tux.org/~bagleyd/puzzles.html
              ftp://ibiblio.org/pub/Linux/games/strategy