xenial (6) xrubik.6.gz

Provided by: xmpuzzles_7.7.1-1_amd64 bug

NAME

       xrubik - Magic cube X widgets

SYNOPSIS

       /usr/games/xrubik  [-geometry  [{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]]  [-display  [{host}]:[{vs}]]
       [-[no]mono] [-[no]{reverse|rv}] [-{foreground|fg} {color}] [-{background|bg} {color}] [-face{0|1|2|3|4|5}
       {color}]   [-{border|bd}   {color}]  [-delay  msecs]  [-[no]sound]  [-moveSound  {filename}]  [-{font|fn}
       {fontname}]  [-view  {int}]  [-size{x|y|z}  {int}]  [-[no]orient]  [-[no]practice]  [-userName  {string}]
       [-scoreFile {filename}] [-scores] [-version]

DESCRIPTION

       The  original puzzle has 9 squares per face (size = 3).  The puzzle was designed by Erno Rubik and called
       the Rubik's Cube.  This has 8!*12!*3^8*2^12/12 or 4.3 * 10^19 different combinations.

       The Pocket Cube has 4 squares per face (size = 2) also designed  by  Erno  Rubik.   This  has  7!*3^6  or
       3,674,160 different combinations.

       Rubik's  Revenge  has  16  squares  per  face  (size  =  4)  also  designed  by  Erno  Rubik.   This  has
       7!*3^6*24!*24!/(4!)^6 or 7.4 * 10^46 different combinations.

       5x5x5 Cube.  This has 8!*12!*3^7*2^10*(24!)^3/(4!)^12 or 2.83 * 10^74 different combinations.

       There is also the Magic Domino 3x3x2 cube which has (8!)^2/4 or 406,425,600 combinations.

       A physical 6x6x6 cube is possible but to my knowledge no one has been too  successful  in  building  one.
       7x7x7  is  also possible, but here one must make the center most cubes smaller than the outside cubes, so
       the corners do not fall off when turned.

FEATURES

       Press "mouse-left" button to move a piece.  Release "mouse-left" button on a piece on the same  face  and
       in the same row.  The pieces will then turn towards where the mouse button was released.

       Click  "mouse-center",  or press "P" or "p" keys to toggle the practice mode (in practice mode the record
       should say "practice").  This is good for learning moves and experimenting.

       Click "mouse-right", or press "Z" or "z" keys, to randomize the puzzle (this must be done first to set  a
       new record).

       Press "R" or "r" keys to read a saved puzzle.

       Press "W" or "w" keys to save (write) a puzzle.

       Press "U" or "u" keys to undo a move.

       Press "E" or "e" keys to redo a move.

       Press "C" or "c" keys to clear the puzzle.

       Press "S" or "s" keys to start auto-solver.  Only works on 1x1x1, 2x2x2, and 3x3x3 cubes.

       Press  "O"  or  "o"  keys to toggle the orient mode.  One has to orient the faces in orient mode, besides
       getting all the faces to be the same color.  To do this one has to get the lines to be  oriented  in  the
       same  direction,  this  only  matters with center piece, if at all (i.e.  those pieces not on a corner or
       edge).  This does add complexity so there are 2 sets of records.

       Press "I" or "i" keys to increase the number of pieces.

       Press "D" or "d" keys to decrease the number of pieces.

       Press "x" key to increase the number of pieces along the x axis.

       Press "X" key to decrease the number of pieces along the x axis.

       Press "y" key to increase the number of pieces along the y axis.

       Press "Y" key to decrease the number of pieces along the y axis.

       Press "f" key to increase the number of pieces along the z axis.

       Press "F" key to decrease the number of pieces along the z axis.

       Press "V" or "v" keys to change the view of the cube.

       Press ">" or "." keys to speed up the movement of pieces.

       Press "<" or "," keys to slow down the movement of pieces.

       Press "@" key to toggle the sound.

       Press "Esc" key to hide program.

       Press "Q", "q", or "CTRL-C" keys to kill program.

       Use the key pad or arrow keys to move without the mouse.
       Key pad is defined for the Rubik2d as:
         /     Counterclockwise

         8     Up
         ^
       4<5>6   Left, Clockwise, Right
         v
         2     Down

       Key pad for other than Rubik2d, use must use your intuition (is this a cop out or what?).  The key pad is
       defined  differently depending on which side of the cube your mouse is pointing at.  One thing that stays
       the same is "5" is Clockwise and "/" is Counterclockwise.

       Use the control key and the left mouse button, keypad, or arrow keys to move the whole cube.  This is not
       recorded as a turn.

       The title is in the following format (non-motif non-opengl version):
              xrubik{2|3}d<dimension>:  {1|2|3|4|5|6<cubes  per  edge  on x-axis>x{1|2|3|4|5|6<cubes per edge on
              y-axis>x{1|2|3|4|5|6<cubes per edge on z-axis>} @ (<Number of  moves>/{<Record  number  of  moves>
              <user name>|"NEVER noaccess"|"practice"}) - <Comment>
       If there is no record of the current puzzle, it displays "NEVER noaccess".

OPTIONS

       -geometry {+|-}X{+|-}Y
               This option sets the initial position of the rubik window (resource name "geometry").

       -display host:dpy
               This option specifies the X server to contact.

       -[no]mono
               This  option  allows  you  to display the rubik window on a color screen as if it were monochrome
               (resource name "mono").

       -[no]{reverse|rv}
               This option allows you to see the rubik window in reverse video (resource name "reverseVideo").

       -{foreground|fg} color
               This option specifies the foreground of the rubik window (resource name "foreground").

       -{background|bg} color
               This option specifies the background of the rubik window (resource name "background").

       -face{0|1|2|3|4|5} <color>
               This option allows you to change the color of a face (resource name "faceColorN"). In  mono-mode,
               color  is  represented  as  the first letter of the color name. On the 2-D version, the faces are
               ordered top to bottom and left to right on the  "t"  configuration.  The  sideways  "t"  or  "+-"
               configuration  is physically consistent with the former, so it is ordered "0, 1, 2, 3, 5, 4".  If
               you has two colors that begin with the same letter you should have one in uppercase  and  one  in
               lowercase  to  distinguish  them  in  mono-mode. You can change the colors of the faces to make a
               stupid cube (i.e.  all White or in mono-mode all "W"). Unfortunately, it will  not  normally  say
               its solved when its randomized. This would be cheating.

       -{border|bd} color
               This  option  specifies  the  border  color  of  the  pieces  in  the rubik window (resource name
               "borderColor").

       -delay msecs
               This option specifies the number of milliseconds it takes to move pieces  (1-50)  (resource  name
               "delay").

       -[no]sound
               This option specifies if sliding pieces should make a sound or not (resource name "sound").

       -moveSound filename
               This  option  specifies  the  file  for  the move sound the twisting of the puzzle (resource name
               "moveSound").

       -{font|fn} ontname
               This option specifies the font that will be used (resource name "font").

       -view <int>
               This option allows you to change the view of the cube for OpenGL with choice of 4 views (resource
               name "int").

       -sizex <int>
               This  option  allows  you  to  change  the number of pieces on a edge along x-axis (resource name
               "sizex").

       -sizey <int>
               This option allows you to change the number of pieces on  a  edge  along  y-axis  (resource  name
               "sizey").

       -sizez <int>
               This  option  allows  you  to  change  the number of pieces on a edge along z-axis (resource name
               "sizez").

       -[no]orient
               This option allows you to access the orient mode (resource name "orient").

       -[no]practice
               This option allows you to access the practice mode (resource name "practice").

       -userName string
               This option specifies the user name for any records made or else it  will  get  your  login  name
               (resource name "userName").

       -scoreFile filename
               Specify an alternative score file (resource name "scoreFile").

       -scores This option lists all the recorded scores and then exits.

       -version
               This option tells you what version of xrubik you have.

RECORDS

       You  must  randomize the puzzle before a record is set, otherwise an assumption of cheating is made if it
       is solved after a get or an auto-solve.

SAVE FORMAT

       Here is the format for the xrubik configuration, starting position, and the movement of its pieces.   The
       format  is  not  standard.   The reason is that this is simple to produce and the standard notation is no
       good for variable number of pieces.

       Rubik2d with default colors, not randomized (front is face 2) :
         0       R     Red
       1 2 3   Y W G   Yellow, White, Green
         4       O     Orange
         5       B     Blue

              sizex: 1-6 <the number of cubes per row along x-axis>
              sizey: 1-6 <the number of cubes per row along y-axis>
              sizez: 1-6 <the number of cubes per row along z-axis>
              orient: 0-1 <0 false, 1 true; if 1 then lines on pieces to be oriented>
              practice: 0-1 <0 false, 1 true>
              moves: 0-MAXINT <total number of moves>

              startingPosition: <2 dimensional array of face and piece position, each face  has  size1  *  size2
              pieces,  if  orient mode then orientation number follows face number: 0 up, 1 right, 2 down, and 3
              left>

       This is then followed by the moves, starting from 1.
              move #: <face> <position> <direction> <control>
       Each turn is with respect to a face and position.
       Position is 0 to size * size - 1.  Position 0 is in the upper left.
       Direction is represented as 0 up, 1 right, 2 down, 3 left, 5 clockwise, and 7 counterclockwise.
       Control is represented as 0 or 1, 1 if the whole cube is moved at once (here position does not matter), 0
       if not.  The xrubik record keeper does not count a control move as a move, but here we do.

       If  you have a Rubik's Cube you can not solve (2x2x2 or 3x3x3) enter it in rubik.log file.  Have size = 2
       or 3, orient = 0, practice = 0, randomized = 1, and moves = 0 and the number representation for the color
       of  the  piece  (usually  0=R,  1=Y,  2=W,  3=G, 4=O, 5=B).  Bring up xrubik, hit 'g' so it will get your
       configuration and then 's' to solve your cube and then 'w' to write out the  steps.   Then  examine  your
       rubik.log file.

REFERENCES

       Inside Rubik's Cube and Beyond by Christoph Bandelow, Birkhauser, 1982. pp 44, 45, 88, 89

       Magic Cubes 1996 Catalog of Dr. Christoph Bandelow.

       The Simple Solution To Rubik's Cube, James G. Nourse, June 1981

       Rubik's Cube Newsletter by Ideal Aug 1982 Vol.1 No. 2

       Rubik's Cube The Solution, Ideal Toy Corporation, 1981

       Rubik's Revenge Puzzle The Solution, Ideal Toy Corporation, 1982

SEE ALSO

       X(1),  xcubes(6), xtriangles(6), xhexagons(6), xmlink(6), xbarrel(6), xpanex(6), xmball(6), xpyraminx(6),
       xoct(6), xskewb(6), xdino(6), xabacus(6)

COPYRIGHTS

       ® Copyright 1994-2010, David A. Bagley

       Michael B. Martin, <martinm@sps1.phys.vt.edu> wrote an independent program cubist10.c-- for  IBM  PC.   I
       added the auto-solve code into xrubik, with his permission.

BUG REPORTS AND PROGRAM UPDATES

       Send bugs (or their reports, or fixes) to the author:
              David A. Bagley, <bagleyd@tux.org>

       The latest version is currently at:
              http://www.tux.org/~bagleyd/puzzles.html
              ftp://ibiblio.org/pub/Linux/games/strategy