xenial (6) xhexagons.6.gz

Provided by: xmpuzzles_7.7.1-1_amd64 bug

NAME

       xhexagons - Hexagons X widget

SYNOPSIS

       /usr/games/xhexagons  [-geometry [{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]] [-display [{host}]:[{vs}]]
       [-[no]mono] [-[no]{reverse|rv}] [-{foreground|fg} {color}]  [-{background|bg}  {color}]  [-tile  {color}]
       [-text  {color}]  [-delay msecs] [-[no]sound] [-bumpSound {filename}] [-{font|fn} {fontname}] [-size{x|y}
       {int}] [-[no]corners] [-base {int}] [-userName {string}] [-scoreFile {filename}] [-scores] [-version]

DESCRIPTION

       A sliding tile puzzle.  A hexagonal version of the 15 puzzle.  The 17 puzzle was conceived  of  by  Alwin
       Vietor  and  marketed in 1885 in Germany as "Trilemma" with round pieces.  Sam Cornwell rediscovered this
       in 1989 with "Clockblocks" of which 12 were numbered using hexagonal pieces.  Also he produced a  smaller
       12  block  puzzle  with 9 that were numbered called "Ninefield".  Also Bernhard Wiezorke came up with the
       similar 17 puzzle, "Hexafax, the New Fifteen Puzzle", in 1991 and a  smaller  11  piece  "Counterfax"  of
       which 8 were numbered.

FEATURES

       If  in  corners  mode:  Press  "mouse-left"  button to move a tile, then release "mouse-left" button on a
       space.  It will not move if blocked.  One can only move one tile at a time. The only tiles  that  can  be
       moved are the tile(s) next to both spaces.
       If  in  nocorners  mode:  Click "mouse-left" button to move a tile.  One can move more than one tile at a
       time and one is not constrained by parity.

       Click "mouse-right" button, or press "C" or "c" keys, to clear the puzzle.

       Press "R" or "r" keys to read a saved puzzle.

       Press "W" or "w" keys to save (write) a puzzle.

       Press "U" or "u" keys to undo a move.

       Press "E" or "e" keys to redo a move.

       Press "Z" or "z" keys to randomize the puzzle.  New records can only be set from a cleared state.

       "S" or "s" keys reserved for the auto-solver (not implemented).

       Press "O" or "o" keys to toggle corners mode.  (Default is on).

       Press "<" or "," keys to slow down the movement of tiles.

       Press "@" key to toggle the sound.

       Press "Esc" key to hide program.

       Press "Q", "q", or "CTRL-C" keys to kill program.

       Use the key pad or arrow keys to move without the mouse.
       Key pad is defined for Hexagons as:
       7   9   Upper Left, Upper Right

         ^

       4< >6   Left, Right

         v

       1   3   Lower Left, Lower Right

       The control key allows you to change the complexity of xhexagons.  Hold down  control  key  and  use  the
       keypad or arrow keys to reduce or enlarge puzzle complexity.

       The title is in the following format (non-motif version):
              xhexagons:  <size> @ (<Number of moves>/{<Record number of moves> <user name>|"NEVER noaccess"}) -
              <Comment>
       If there is no record of the current puzzle, it displays "NEVER noaccess".

OPTIONS

       -geometry {+|-}X{+|-}Y
               This option sets the initial position of the hexagons window (resource name "geometry").

       -display host:dpy
               This option specifies the X server to contact.

       -[no]mono
               This option allows you to display the hexagons window on a color screen as if it were  monochrome
               (resource name "mono").

       -[no]{reverse|rv}
               This   option   allows   you  to  see  the  hexagons  window  in  reverse  video  (resource  name
               "reverseVideo").

       -{foreground|fg} color
               This option specifies the foreground of the hexagons window (resource name "foreground").

       -{background|bg} color
               This option specifies the background of the hexagons window (resource name "background").

       -tile color
               This option specifies the tile  color  of  the  tiles  in  the  hexagons  window  (resource  name
               "tileColor").

       -text color
               This  option  specifies  the  text  color  of  the  tiles  in  the hexagons window (resource name
               "textColor").  -delay msecs This option specifies the number of milliseconds it takes to  move  a
               tile or a group of tiles one space (1-50) (resource name "delay").

       -[no]sound
               This option specifies if a sliding tile should make a sound or not (resource name "sound").

       -bumpSound filename
               This  option  specifies  the  file for the bump sound for the sliding of the tiles (resource name
               "bumpSound").

       -{font|fn} ontname
               This option specifies the font that will be used (resource name "font").

       -size{x|y} <int>
               This option allows you to change the number of hexagons  in  a  row  or  column  (resource  names
               "sizeX", "sizeY").

       -corners
               This option specifies the mode where movement is very restrictive (resource name "corners").

       -nocorners
               This option specifies the mode where movement is very easy (resource name
                "corners").

       -base int
               This option specifies the base used (default is base 10) (resource name "base").

       -userName string
               This  option  specifies  the  user  name for any records made or else it will get your login name
               (resource name "userName").

       -scoreFile filename
               Specify an alternative score file (resource name "scoreFile").

       -scores This option lists all the recorded scores and then exits.

       -version
               This option tells you what version of xhexagons you have.

RECORDS

       You must randomize the puzzle before a record is set, otherwise an assumption of cheating is made  if  it
       is solved after a get.

SAVE FORMAT

       Here is the format for the xhexagons configuration, starting position, and the movement of its pieces.

              corners: 0-1 <0 false, 1 true; if 0 then hexagon corners are all snipped>
              sizeX: 1-10 <number of columns of tiles>
              sizeY: 1-10 <number of rows of tiles>
              moves: 0-MAXINT <total number of moves>

              startingPosition:  <array of tile positions where 0 is the empty space for the HIGH hexagon and -1
              is the empty space for the LOW hexagon (if present)>

       This is then followed by the moves, starting from 1.
              move #: <direction>
       Direction is represented as 0 upper right, 1 right, 2 lower right, 3 lower left,  4  left,  and  5  upper
       left.

REFERENCES

       Dieter Gebhardt, "From Trilemma to Counterfax", CFF 53, October 2000, pp 8-10.

       Sam Cornwell, "Ninefield: a Sliding Block Puzzle", CFF 57, March 2002, pp 4-5.

       Dieter Gebhardt, "Ninefield Revisited", CFF 58, July 2002, p 21.

       Bernhard Wiezorke, "Hexafax, the New Fifteen Puzzle" brochure

SEE ALSO

       X(1),  xcubes(6),  xtriangles(6),  xmlink(6),  xbarrel(6),  xpanex(6),  xmball(6), xpyraminx(6), xoct(6),
       xrubik(6), xskewb(6), xdino(6), xabacus(6)

COPYRIGHTS

       ® Copyright 1994-2010, David A. Bagley

BUG REPORTS AND PROGRAM UPDATES

       Send bugs (or their reports, or fixes) to the author:
              David A. Bagley, <bagleyd@tux.org>

       The latest version is currently at:
              http://www.tux.org/~bagleyd/puzzles.html
              ftp://ibiblio.org/pub/Linux/games/strategy