Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_GPUBuffer - An opaque handle representing a buffer.

SYNOPSIS

       #include <SDL3/SDL_gpu.h>

       typedef struct SDL_GPUBuffer SDL_GPUBuffer;

DESCRIPTION

       Used for vertices, indices, indirect draw commands, and general compute data.

AVAILABILITY

       This struct is available since SDL 3.2.0.

SEE ALSO

       SDL_CreateGPUBuffer(3),              SDL_UploadToGPUBuffer(3),              SDL_DownloadFromGPUBuffer(3),
       SDL_CopyGPUBufferToBuffer(3),           SDL_BindGPUVertexBuffers(3),           SDL_BindGPUIndexBuffer(3),
       SDL_BindGPUVertexStorageBuffers(3),                                 SDL_BindGPUFragmentStorageBuffers(3),
       SDL_DrawGPUPrimitivesIndirect(3),                                SDL_DrawGPUIndexedPrimitivesIndirect(3),
       SDL_BindGPUComputeStorageBuffers(3), SDL_DispatchGPUComputeIndirect(3), SDL_ReleaseGPUBuffer(3)

Simple Directmedia Layer                           SDL 3.2.20                               SDL_GPUBuffer(3type)