Provided by: libsdl3-doc_3.2.20+ds-2_all 

NAME
SDL_GPUBuffer - An opaque handle representing a buffer.
SYNOPSIS
#include <SDL3/SDL_gpu.h>
typedef struct SDL_GPUBuffer SDL_GPUBuffer;
DESCRIPTION
Used for vertices, indices, indirect draw commands, and general compute data.
AVAILABILITY
This struct is available since SDL 3.2.0.
SEE ALSO
SDL_CreateGPUBuffer(3), SDL_UploadToGPUBuffer(3), SDL_DownloadFromGPUBuffer(3),
SDL_CopyGPUBufferToBuffer(3), SDL_BindGPUVertexBuffers(3), SDL_BindGPUIndexBuffer(3),
SDL_BindGPUVertexStorageBuffers(3), SDL_BindGPUFragmentStorageBuffers(3),
SDL_DrawGPUPrimitivesIndirect(3), SDL_DrawGPUIndexedPrimitivesIndirect(3),
SDL_BindGPUComputeStorageBuffers(3), SDL_DispatchGPUComputeIndirect(3), SDL_ReleaseGPUBuffer(3)
Simple Directmedia Layer SDL 3.2.20 SDL_GPUBuffer(3type)